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Schedule Interview NowMy name is Aadil s. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Animation, Mobile Game, Game Design Document, Games, Game Mechanics, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I’ve worked on include: space combat game (unity), driving academy car physics and camera setup, witcher alchemy game, venom model, crown of chaos, etc.. I am based in Mumbai, India. I've successfully completed 8 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
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PlaySimple Games
Open-world space game where players explore planets, battle in space and on foot, hijack ships, trade with aliens, and follow a rich story. This project was submitted as my final project for my masters Highlights Open-world & level design Space and melee combat systems Ship hijacking & bartering mechanics Story integration into gameplay Progression, economy & upgrade systems Smooth UI/UX for exploration and combat Technical implementation of multi-system gameplay
Game Design and Development Leadership involved overseeing a high-energy driving game, focusing on car physics, drifting, police chases, and customization. Key achievements included managing feature enhancements, optimizing performance, and delivering engaging content that boosted player retention and reduced churn by 50% to 60%, while improving player engagement by 40%. Highlights: Designed car physics and racing systems Implemented gameplay features and programming Tuned performance and managed live updates Integrated player feedback into level design
I developed a Witcher-style alchemy game in Unity, featuring a crafting system, ingredient gathering, and potion experimentation. I designed an interactive UI for mixing ingredients, with real-time effects and unique potion outcomes based on player choices. Using C# scripting, I implemented brewing mechanics, inventory management, and a dynamic reaction system. The game offers strategic crafting and immersive alchemy gameplay for players to explore.
I created a Venom head model in Blender, focusing on detailed sculpting, texturing, and lighting. I sculpted the head with sharp teeth, an elongated tongue, and organic details, then applied realistic materials and reflections for a glossy, sinister look. I used dynamic lighting and emission effects to enhance the character’s eerie presence. The final render captures Venom’s menacing and fluid-like appearance with high detail.
I created an RPG game in Unity, featuring an open-world environment, character progression, and combat mechanics. I designed quests, an inventory system, and enemy AI, ensuring dynamic gameplay interactions. Using C# scripting, I implemented dialogue systems, skill trees, and procedural animations for an immersive experience. The game combines exploration, strategy, and storytelling to deliver a rich RPG adventure.
Master of Computer Applications (MCA) in