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Schedule Interview NowMy name is Abraham Michelle C. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, Adobe Photoshop, Art & Design, Photography, 2D Animation, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Inverse project, metaverse, Food Truck project, Prototypes 3, Softies, multiplayer game, Prototypes 2, etc.. I am based in Mexico City, Mexico. I've successfully completed 13 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
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Cinepolis
This is one of the most complex projects i have worked. At the video is at a very early stage, but the idea is that the game is like a platform to let users build maps and play each other, sharing with the community. It's a huge project.
This were a project about food truck, i developed the menu to manage all the resources inside the game, the inventory, the shop system, the unlock system, the animation. Also i did optimizations on the game and improve at the light on scene
This were a little prototype for a bee videogame. I did the rigg, the animations, the controller, i did experiments about flying controller and physics. Also i did experiments with shaders. It was interesting to work on it.
This was a very rich project, i learned a lot, i developed everything, animations, data base connection, authentication, lobby rooms, map design, sound design, ui animations. Is one of the most complex projects i have work on.
These were some experiments i did at unity. The first one is about how handle million of particles at Unity with GPU, the second video is about an implementation of UI animation using Do Tween and a libray to create vector UI instead of the bitmap UI by default at unity
in Design, Animation and Digital Art
2017-01-01-2021-01-01