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Ahmed Mohamed Said Anwar E. Game Development, Unity and Mobile Platforms

My name is Ahmed Mohamed Said Anwar E. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game Development, Game Design Document, Game Audio, Unity, etc.. I hold a degree in Master of Science (MS), Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Broken Alliance, Midnight Souvenirs, Methodyca. I am based in Tallinn, Estonia. I've successfully completed 3 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, Unity and Mobile Platforms

    4 years

  • Game Design

    1 Year

  • Game Development

    2 Years

  • Game Design Document

    3 Years

Additional skills

  • Game Design
  • Game Development
  • Game Design Document
  • Game Audio
  • Unity
  • PC Game
  • Mobile Game
  • C#
  • JavaScript
  • TypeScript
  • Git
  • GitHub
  • Version Control
  • Microsoft Visual Studio
  • FMOD
  • Web Development

Direct hire

Potentially possible

Previous Company

Robotex

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Experience Highlights

Broken Alliance

Broken Alliance is a pixel-art RPG with turn-based tactical combat. Explore a world of 4 different factions with a customisable characters and different play styles. I was a solo developer on the project for 1.5 years before leading 2 additional developers. Some things I did: - Collaborate with designers to create game mechanics - World tile system - UI, Animation, and different visuals implementation - Audio system using FMOD - Combat Editor for designers to experiment with the character abilities and balance stats - Combat system and cards

Midnight Souvenirs

Midnight Souvenirs is a hidden object game under development in Unity. I'm the main developer on it with 2 other talented artists, bringing a new classy style to the genre with interesting characters and beautiful visuals. Some things I worked on: - Design game mechanics and User Experience - Make a streamlined process for creating levels without code - Game audio design

Methodyca

Methodyca is a 2D point-and-click adventure game, with the aim to educate about real-world research methods. It was released in the end of March 2021. I worked on implementing the game, as well as leading the programmer team and coordinating with other disciplines. Some things I did: • World building, navigation, and interaction • Simultaneous worlds play system • Inventory system • Dialogue system • Badging system • Game state saving/loading system

Education

  • Tallinn University

    Master of Science (MS) in Educational Games Design

    2019-01-01-2021-01-01

  • Ain Shams University

    Bachelor of Engineering (BEng) in Civil engineering

    2006-01-01-2011-01-01

Languages

  • Arabic
  • English