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Schedule Interview NowMy name is Ahmed Mohamed Said Anwar E. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game Development, Game Design Document, Game Audio, Unity, etc.. I hold a degree in Master of Science (MS), Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Broken Alliance, Midnight Souvenirs, Methodyca. I am based in Tallinn, Estonia. I've successfully completed 3 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Robotex
Broken Alliance is a pixel-art RPG with turn-based tactical combat. Explore a world of 4 different factions with a customisable characters and different play styles. I was a solo developer on the project for 1.5 years before leading 2 additional developers. Some things I did: - Collaborate with designers to create game mechanics - World tile system - UI, Animation, and different visuals implementation - Audio system using FMOD - Combat Editor for designers to experiment with the character abilities and balance stats - Combat system and cards
Midnight Souvenirs is a hidden object game under development in Unity. I'm the main developer on it with 2 other talented artists, bringing a new classy style to the genre with interesting characters and beautiful visuals. Some things I worked on: - Design game mechanics and User Experience - Make a streamlined process for creating levels without code - Game audio design
Methodyca is a 2D point-and-click adventure game, with the aim to educate about real-world research methods. It was released in the end of March 2021. I worked on implementing the game, as well as leading the programmer team and coordinating with other disciplines. Some things I did: • World building, navigation, and interaction • Simultaneous worlds play system • Inventory system • Dialogue system • Badging system • Game state saving/loading system
Master of Science (MS) in Educational Games Design
2019-01-01-2021-01-01
Bachelor of Engineering (BEng) in Civil engineering
2006-01-01-2011-01-01