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Schedule Interview NowMy name is Ahsin M. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Unity, Game Design, Game Development, Steam, 3D Game Art, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Loomtown – Psychological Horror FPS (Unity, PC), AR Foundation Demo – Load & Spawn Local 3D Models, Tides Between Us - Narrative-Driven Adventure Game, Nimbu – Sidescroller Game (In Development), 3D Character Modelling Of Nimbu Game Characters, etc.. I am based in Thatta, Pakistan. I've successfully completed 7 projects while developing at Softaims.
My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.
Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.
I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.
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I designed and developed Loomtown, a narrative-driven psychological horror FPS. Players explore a decaying town to uncover the truth behind the protagonist’s wife’s murder, navigating shifting realiti
Built a Unity AR prototype that loads local 3D models and places them into real space using AR Foundation. Supports OBJ/GLB imports, surface placement, interaction, and mobile optimization
Tides Between Us is a narrative-driven 3D adventure game I designed and developed under my indie studio, Frameless Games. The project blends cinematic storytelling with interactive gameplay, combining
Nimbu is a 2.5D sidescroller in development using Unity URP. It features smooth platforming, dynamic camera work, and post-processing for a vibrant atmosphere. I designed core mechanics, custom shader
Created 3D Models Of Characters for my upcoming indie game called Nimbu
Bachelor of Computer Science (BCompSc) in