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Schedule Interview NowMy name is Ahzam R. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: AR & VR Applications, VR Application, AR Application, Unity, Game, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: PC Mall Manager Simulator on Steam, AR app to modify surface, Augmented Reality Object Tracking and Superimposition in Meta Quest 3, Web-AR-based-Unity-App, AR integration of an ArcGIS VR360 project with georeferencing, etc.. I am based in Faisalabad, Pakistan. I've successfully completed 14 projects while developing at Softaims.
Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications.
My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability.
I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.
Main technologies
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Potentially possible
10Pearls
Build the mall of your dreams — and feel the reward every step of the way. Take full control as you turn a quiet, empty shopping center into a thriving hub of life and profit. Stock shelves, set your own prices, handle payments, hire and train staff, and manage everything down to the finest detail. Every decision counts — and every success is truly yours.
Quest 3 ar app to extend a real-world table by detecting its surface and allowing the user to interact with it using hand gestures. The app should identify the table as a flat plane in the camera feed and enable the user to spawn a prefab to extend either the top surface, the side, or towards them. The interaction should be controlled through hand gestures, such as swiping to extend the surface or pinching to adjust the size or direction of the extension
This Unity-based AR application for Meta Quest 3 leverages passthrough vision and real-time object tracking to enhance user interactions with physical objects. Using Meta’s XR tools, the application overlays a virtual cube precisely over a real-world cube or rectangular object, detected in the passthrough camera feed. I implemented this functionality through a custom segmentation mask that identifies and isolates the physical object, guiding the virtual cube's position, dimensions, and orientation for perfect alignment.
this is a web based ar app make with unity for ar zoo tour
Create an AR-enabled VR360 flood map of a pond: - Use Quest Pro to visualize a real-time flood simulation overlayed on the actual pond when viewed in-person. - Leverage the ArcGIS SDK for the Qt framework, which is specifically designed to support this functionality and is already familiar to me. Let me know if you'd like more details on how I would set this up!
Bachelor of Computer Science (BCompSc) in Computer science
2017-01-01-2021-01-01