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Schedule Interview NowMy name is Ali Z. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Art, Product Design, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, etc.. I hold a degree in Master of Design (MDes), Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: YouTube Thumbnail Marketing & Business Niche, YouTube Thumbnails, YouTube Thumbnail Design, YouTube Thumbnail, Stylized 3D Farm Environment for Game, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 23 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
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Creative Group
Designed a professional youTube thumbnail for marketing & business niche.
Created a story-driven thumbnail that instantly sparks curiosity. The design uses strong contrast, expressive imagery, and a dynamic layout to capture attention and boost clicks.
Designed a thumbnail with bold fonts, strong contrast, and clear focus on the topic. The goal was to maximize click-through rate while keeping the style professional and easy to read
YouTube Thumbnail Design
I designed a vibrant, stylized farm environment for mobile and PC games, featuring hand-crafted assets like farmhouses, silos, windmills, hay bales, trees, and a river each optimized for performance and style. Using Blender, Substance Painter, and Unity/Unreal Engine, I created low-poly, game-ready models with high-quality textures. Skilled in 3D modeling, UV unwrapping, texturing, and asset optimization for seamless game engine integration. Tools: 3ds Max , Substance Painter, Photoshop, Unity.
Master of Design (MDes) in
2016-01-01-2018-01-01
Bachelor of Arts (BA) in
2012-01-01-2016-01-01