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Schedule Interview NowMy name is Altamush K. and I have over 6 years years of experience in the tech industry. I specialize in the following technologies: Game Design Document, Mobile Game, Unity, Game Design, Photon Unity Networking, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Lucio Kong - 2D Game, Bindi Go, Big Head Slide 2, MMA Fight Scoring App Made In Flutter, Space Invaders Clone - Multiplayer, etc.. I am based in Lahore, Pakistan. I've successfully completed 22 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
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Lucio Kong is a game that is heavily inspired by Donkey Kong. All of the programming is done by me. Another Service Provider provided all of the art for the game. Key features include: - Realistic physics - Flawless Ladder mechanics - Multiple levels - Dynamic camera
We created: - The graphics for the game - The complete system for line generation through touch - The ball physics system - The level colliders and design of the hole through which the ball passes through - The level unlocking system - The level complete system
We Created: - The complete endless side-scrolling system - The portal system to change levels - The system that lets the player shoot enemies - Enemy AI, including laser shooting - Endless scoring system - Melee system for enemies - Revive system - Ad system including revive system through ads - Weapons shop - Ability to switch weapons - Different weapon attributes and sounds - The modifications to all art assets that are seen in the game - All materials required to release the game, including screenshots, icon, and promo graphic
I created a mobile app for MMA judges to score fighters
The client requires a space invaders clone but with multi-player features. We used Unity for the front-end, Photon for multi-player and Playfab for back-end features such as multi-player.
in Computer science