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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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Lucio Kong is a game that is heavily inspired by Donkey Kong. All of the programming is done by me. Another Service Provider provided all of the art for the game. Key features include: - Realistic physics - Flawless Ladder mechanics - Multiple levels - Dynamic camera
We created: - The graphics for the game - The complete system for line generation through touch - The ball physics system - The level colliders and design of the hole through which the ball passes through - The level unlocking system - The level complete system
We Created: - The complete endless side-scrolling system - The portal system to change levels - The system that lets the player shoot enemies - Enemy AI, including laser shooting - Endless scoring system - Melee system for enemies - Revive system - Ad system including revive system through ads - Weapons shop - Ability to switch weapons - Different weapon attributes and sounds - The modifications to all art assets that are seen in the game - All materials required to release the game, including screenshots, icon, and promo graphic
I created a mobile app for MMA judges to score fighters
The client requires a space invaders clone but with multi-player features. We used Unity for the front-end, Photon for multi-player and Playfab for back-end features such as multi-player.
in Computer science