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Schedule Interview NowAt Softaims, I have been fortunate to work in an environment that values creativity, precision, and long-term thinking. Each project presents a unique opportunity to transform abstract ideas into meaningful digital experiences that create real impact. I approach every challenge with curiosity and commitment, ensuring that every solution I design aligns not just with technical requirements, but also with human needs and business objectives. One of the most rewarding aspects of my journey here has been learning how to bridge the gap between innovation and practicality. I believe technology should simplify complexity, enhance efficiency, and empower people to do more with less friction. Whether building internal systems, optimizing workflows, or helping bring client visions to life, my focus remains on developing solutions that stand the test of time. Softaims has encouraged me to grow beyond coding—to think about design, communication, and sustainability in technology. I see every project as part of a larger ecosystem, where small details contribute to long-lasting results. My daily motivation comes from collaborating with people who share the same passion for doing meaningful work, and from seeing the tangible difference our efforts make for clients around the world. More than anything, I value the culture of learning and improvement that defines Softaims. It’s a place where ideas evolve through teamwork and constructive feedback. My goal is to continue refining my craft, exploring new approaches, and contributing to solutions that are not only efficient but also elegant in their simplicity.
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Project description Involved specialists: 3 Unity/C# Developer, 3D Designer, VFX Animator, Game-Designer, Artist Platforms: IOS/Android, Web, Desktop Project description: NFT project , turn-based strategy with the ability to explore the planet, collect tokens, add new monsters to your deck for your further battle events. Technical features : - Addressables: Unity Editor and runtime asset management system that improves support for large production teams with complex live content delivery needs. The system uses asynchronous loading to support loading from any location with any collection of dependencies. - Zenject (Extenject): A lightweight highly performant dependency injection framework built specifically to target Unity 3D. - DOTween: The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.) - Socket.IO - for using Web Socket in WebGl: Library that enables real-time, bidirectional and event-based communication between the browser and the server. - TypedScenes: Toolkit for passing data between scenes. It provides strongly-typed wrappers for Unity scenes through which you can comfortably load scenes and pass data to them for work. - URP: Provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. - Shader graph: Shader Graph lets you visually author shaders and see the results in real-time. This node-based system opens up the field for artists - Async programming: Almost all code async, in order to work with client-server solution. - Design patterns (fabric, MVVM, state machine, observer ect.) - Classes for validating data between client and server.
Shooting cs:go
BB Boom Specialists involved: Unity/C# Developer, 3D Designer, VFX Animator, Game-Designer, Unity AR specialist Platforms: IOS/Android Technical features: Vuforia is an augmented reality software development kit (SDK) for mobile devices that enables the creation of augmented reality applications.It uses computer vision technology to recognize and track planar images and 3D objects in real time. This image registration capability enables developers to position and orient virtual objects, such as 3D models and other media, in relation to real world objects when they are viewed through the camera of a mobile device. In-app purchases: Integrated purchase types: consumable, non-consumable, subscription Photon Unity Networking (PUN) is a Unity package for multiplayer games. Flexible matchmaking gets your players into rooms where objects can be synced over the network. RPCs, Custom Properties or "low level" Photon events are just some of the features.
Specialists involved: Unity/C# Developer, 2D Designer, 2D Animator, VFX Animator, Game-Designer Platforms: IOS/Android/Web GL Project description: NFT project with implemented turn-based combat mechanics. The game contains various characters with unique abilities. Technical features of the project - Spin animations: Used to manage keeping track of time, updating the skeleton, queuing, layering and mixing/crossfading animation. - Zenject (Extenject): А lightweight highly performant dependency injection framework built specifically to target Unity 3D. - URP: Provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. - VFX animations: Design patterns(state machine, observer, iterator ect)
A great game that we created from scratch
Bachelor of Computer Science (BCompSc) in Computer science
2021-01-01-2025-01-01
in
2010-01-01-2021-01-01