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Andre B. Games, C# and Unity Platforms

My name is Andre B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Corona, Unity, Games, Content Localization, etc.. I hold a degree in Diploma. Some of the notable projects I’ve worked on include: TextureLoader Unity Asset Store Package, Odience, Monsterminds, Breakout Brick Smasher, Paper Sphere, etc.. I am based in Longueuil, Canada. I've successfully completed 29 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • Games, C# and Unity Platforms

    14 years

  • C#

    2 Years

  • Corona

    4 Years

  • Unity

    13 Years

Additional skills

  • C#
  • Corona
  • Unity
  • Games
  • Content Localization
  • Lua

Direct hire

Potentially possible

Previous Company

D2L (Desire2Learn)

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Experience Highlights

TextureLoader Unity Asset Store Package

Developed and published a Unity Asset Store package designed to efficiently manage the loading, caching, and application of textures/images onto any texture renderer (3D, UGUI, or UIToolkit). The asset ensures maximum performance and usability with a single, intuitive command.

Odience

Odience is a virtual 360° live streaming service with in stream communication and apps powered by Mobile Edge Computing (MEC), transforming virtual events into immersive social experiences beyond the metaverse. I was part of the Unity team developing the mobile, desktop and VR clients. https://www.odience.com

Monsterminds

Social board game for iOS and Android built in collaboration with Monkeybin Studios using the Unity SDK.

Breakout Brick Smasher

Mobile game developed for Monkeybin Studios using the Unity SDK. https://apps.apple.com/ca/app/breakout-brick-smasher/id1490167986

Paper Sphere

Mobile game developed for Monkeybin Studios using the Unity SDK.

Education

  • Dawson College

    Diploma in Network Support Technician

    2004-01-10-2005-01-10

Languages

  • English
  • Spanish
  • French