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Schedule Interview NowMy name is Andre B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Corona, Unity, Games, Content Localization, etc.. I hold a degree in Diploma. Some of the notable projects I’ve worked on include: TextureLoader Unity Asset Store Package, Odience, Monsterminds, Breakout Brick Smasher, Paper Sphere, etc.. I am based in Longueuil, Canada. I've successfully completed 29 projects while developing at Softaims.
My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.
I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.
I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.
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14 years
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4 Years
13 Years
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D2L (Desire2Learn)
Developed and published a Unity Asset Store package designed to efficiently manage the loading, caching, and application of textures/images onto any texture renderer (3D, UGUI, or UIToolkit). The asset ensures maximum performance and usability with a single, intuitive command.
Odience is a virtual 360° live streaming service with in stream communication and apps powered by Mobile Edge Computing (MEC), transforming virtual events into immersive social experiences beyond the metaverse. I was part of the Unity team developing the mobile, desktop and VR clients. https://www.odience.com
Social board game for iOS and Android built in collaboration with Monkeybin Studios using the Unity SDK.
Mobile game developed for Monkeybin Studios using the Unity SDK. https://apps.apple.com/ca/app/breakout-brick-smasher/id1490167986
Mobile game developed for Monkeybin Studios using the Unity SDK.
Diploma in Network Support Technician
2004-01-10-2005-01-10