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Schedule Interview NowMy name is Anthony L. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Cinematography, Cinematic Video, Animation, Character Design, Web Development, etc.. I hold a degree in Associate of Arts and Sciences (AAS), Associate of Arts and Sciences (AAS). Some of the notable projects I’ve worked on include: My Entry for the Kinetic Rush Challenge, MetaHuman of Me guarding an Alley way, Clip from my Short Film I'm working on, My Sculpted Dragon, Render of Textured Dragon. I am based in North Pole, United States. I've successfully completed 5 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Epic Games
I recreated a scene from Deadpool and Wolverine - with some changes of course.
Thought I'd go guard an alleyway, maybe find some zombies!
This is a short clip from a personal film I'm working on. It does say it's age restricted but there's nothing Adult or too revealing for it to be classified that way. That's YouTube for you though. I hope you enjoy my work, and keep a look out for my works I post soon!
This is a dragon I had sculpted using ZBrush for my short film I'm working on. I rigged the dragon in Blender and posed him to check deformations as well as prep for a rendered Image.
Here is a rendered shot of my dragon to show the detail spots in his mesh as well as to help me check for odd deformations to correct. This curreent texture skin is temporary for me to work with in animations. A much more highly detailed texture will be used on him for final film renders.
Associate of Arts and Sciences (AAS) in
2018-01-01-2020-01-01
Associate of Arts and Sciences (AAS) in Graphic Design
2016-01-01-2018-01-01