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Antonio M. Unreal Engine, Blender and Character Design

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims.

I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.

My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.

I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

Main technologies

  • Unreal Engine, Blender and Character Design

    13 years

  • Pixologic Zbrush

    2 Years

  • Autodesk Maya

    4 Years

  • Character Design

    9 Years

Additional skills

  • Pixologic Zbrush
  • Autodesk Maya
  • Character Design
  • 3D Sculpting
  • 3D Rigging
  • 3D Animation
  • Adobe Photoshop
  • Character Animation
  • Blender
  • Unreal Engine
  • 3D Texturing
  • 3D Modeling
  • Animation
  • Adobe Illustrator
  • Colorful Style

Direct hire

Potentially possible

Previous Company

Worldlink (Samsung Research America)

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Experience Highlights

3D Design of Police Vehicle

I optimized, uv mapping and textured a vehicle for an interactive simulation application.

Mobile baseball players

Game Ready mobile 3D concept characters

3D Character Design

Remodeled, textured and design of facial blendshapes for the look of both a Monkey and a Child character to production quality and transferring previous rigging work.

Poster request

Work Done: Modeling and Rendering Software: Zbrush Production: Look Development Client: Freelance Client Release Date: 2016

3D Print Mask

3D Mask Creation for Cosplay in 3D for 3D Print Created a 3D replica of Winston from the game Overwatch

Education

  • Savannah College of Art & Design

    Bachelors in animation

    2008-01-10-2010-08-10

Languages

  • English (Native or Bilingual)
  • Spanish (Fluent)