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Schedule Interview NowMy name is Anurag G. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Games, Game Design, Unity, Unreal Engine, C#, etc.. I hold a degree in Bachelor of Computer Applications. Some of the notable projects I’ve worked on include: I met an Archaeologist, Factories of Golden Waters, Taming a wild AI, Texture in 3D, Surface Deformer, etc.. I am based in Bengaluru, India. I've successfully completed 6 projects while developing at Softaims.
I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.
My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.
I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.
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PlaySimple Games
Someone sits in your office with questions that should have never been asked. You have your handbook, mind and courage – but how long will it last? Search answers to ancient mysteries, but choose your responses carefully. Wrong answers have consequences, and the costs are unaffordable Available on Steam: https://store.steampowered.com/app/3446860/
Factories of Golden Waters is a real time strategy game that challenges you to run a profitable shipping and manufacturing industry. You will build docks and transport materials to factories using the most efficient methods. Available on Steam: https://store.steampowered.com/app/2660440
Using reinforcement learning(Machine Learning) inside Unity to train an AI to knock things from a table.
A shader tool which uses Parallax Mapping and Ray marching for bringing textures alive. Texture In 3D can add depth and detail to the textures in your game. Making your environment a lot more realistic. Available on Asset Store: https://assetstore.unity.com/packages/vfx/shaders/texture-in-3d-parallax-mapping-239120
A Vertex Shader I wrote to project geometry of any kind on planar surfaces. Surface Deformer can useful for simulating bumps or depressions on a plane or a terrain. Available on Unity's Asset Store: https://assetstore.unity.com/packages/vfx/shaders/surface-deformation-shader-238371
Bachelor of Computer Applications in Computer science
2015-01-01-2018-01-01