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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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Dungeon Mayhem is a fast-paced platformer packed with deadly traps, tricky jumps, and dozens of hand-crafted levels designed to test your skills and patience. Navigate through a chaotic dungeon full of spikes, fireballs, and hidden dangers — where every step could be your last. Only the most determined will survive the mayhem.
Cryptoons is a web-based battle game where customizable characters called Cryptoons fight against evolving enemies known as Morphs. Players can personalize their Cryptoons with unique looks, upgrade weapons, and even mint their customized characters as NFTs. The game blends fun combat, creative expression, and blockchain integration — with more features like gear upgrades, skill enhancements, and cosmetic unlocks.
Trap Dungeons 3 is a rage-platformer mobile game packed with deadly traps, dark humor, and precision-based gameplay. I handled everything solo — from game design, level creation, and UI/UX to 2D/3D art, Unity development, monetization (ads + IAP), and backend systems using Firebase.
Some random vector illustration.
Trap Dungeons 2 is a popular rage game where our goal is to cross all levels. The levels are not easy. They are actually so hard that you will take hours before crossing level 1. Each level is designed custom and is unique from each other levels.
Bachelor of Technology (BTech) in Computer science
2009-01-01-2013-01-01