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Schedule Interview NowBeing part of Softaims has allowed me to see the full spectrum of what technology can achieve when guided by empathy, discipline, and creativity. Each assignment, regardless of size, represents an opportunity to bring clarity to complexity and to turn ambitious ideas into tangible outcomes. I’ve come to realize that successful development isn’t just about writing code—it’s about listening carefully, understanding deeply, and designing thoughtfully. Every client brings unique challenges, and I make it a priority to align my work with their goals, ensuring that the end result is both effective and lasting. Softaims fosters an environment where collaboration is not optional—it’s essential. The collective expertise within the team pushes me to think beyond conventional boundaries, to question, refine, and innovate. I believe that this process of shared learning and experimentation is what makes our solutions resilient and impactful. My ultimate goal is to build technology that feels effortless to use yet powerful in function. I approach every task with the mindset that small details can make a big difference. Through continuous refinement and dedication, I aim to contribute to the kind of work that not only serves today’s needs but anticipates tomorrow’s possibilities.
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Rusted Warfare is a classic-style real-time strategy (RTS) game featuring large-scale battles, offline and online multiplayer, and a wide variety of units and maps. I contributed to this project by developing and refining core gameplay systems, optimizing game performance for mobile devices, and assisting with UI enhancements to ensure smooth player interactions and a seamless RTS experience. ⭐ 1M+ downloads | 4.6★ rating on Google Play https://play.google.com/store/apps/details?id=com.corrodinggames.rts
Dead Target is a thrilling first-person zombie shooter where players battle waves of undead in a post-apocalyptic world. With realistic 3D graphics, intense action, and a wide arsenal of weapons, the game offers a fast-paced and immersive experience. I contributed to this project by developing core combat mechanics, implementing weapon upgrade systems, and optimizing gameplay performance across various devices, enhancing both gameplay quality and user engagement. ⭐ 100M+ downloads | 4.4★ rating on Google Play https://play.google.com/store/apps/details?id=fps.zombie.shooting.fun.to.dead
Cooking Fever is a globally popular time-management game where players run restaurants, cook meals, and serve customers across diverse culinary locations. With vibrant visuals, addictive gameplay, and over 1,000 levels, the game offers an engaging experience to players of all ages. I contributed to this project by designing and implementing new restaurant content, optimizing UI for smoother navigation, and ensuring seamless performance across devices, helping enhance its playability and overall user appeal. URL https://play.google.com/store/apps/details?id=com.nordcurrent.canteenhd
UNKILLED is a fast-paced first-person shooter set in a post-apocalyptic New York City overrun by zombies. Featuring stunning visuals, smooth controls, and an engaging storyline, the game delivers an intense mobile gaming experience. I contributed to this project by implementing core gameplay mechanics and optimizing performance across multiple mobile devices, ensuring a high-quality and immersive experience for millions of players. ⭐ 10M+ downloads | 4.5★ rating on Google Play https://play.google.com/store/apps/details?id=com.madfingergames.unkilled&pli=1
Star Traders: Frontiers is a deep, turn-based strategy RPG set in a vast sci-fi universe. Players command their own starship, explore procedurally generated galaxies, and lead a customizable crew through tactical space battles and rich storylines. I contributed to this project by designing and implementing core gameplay mechanics, including crew management systems and ship combat modules, helping deliver an immersive and complex experience to mobile gamers. URL: https://play.google.com/store/apps/details?id=com.tresebrothers.games.startraders2&pli=1
Bachelor of Computer Science (BCompSc) in Computer science
2014-01-01-2018-01-01