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Schedule Interview NowMy name is Ataberk A. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, VR Application, Simulation Game, AR & VR, Games, etc.. I hold a degree in Master's degree, Bachelor's degree. Some of the notable projects I’ve worked on include: VR Boss Havoc, VR Multiplayer, VR Gun And Saber, VR Skull Educational Simulation, VR Archery Game, etc.. I am based in Ankara, Turkey. I've successfully completed 16 projects while developing at Softaims.
I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.
My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.
I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.
Main technologies
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Netmarble Turkey
VR survival shooter set in an arena with endless waves of enemies. Players manage resources carefully while unlocking a wide range of weapons including bows, automatic guns, scopes, and even rocket launchers. The goal is to survive, fight off stronger waves, and protect your money from being stolen. Meta Horizon Store Link : www.meta.com/experiences/boss-havoc-vr/24342871362045342
A simple VR multiplayer prototype where multiple players can join the same virtual room from separate devices. Users can interact with objects in real time and see their own reflection in a mirror.
A VR rhythm game that combines swordplay and shooting mechanics. Players slash targets with a saber and shoot with a gun in sync with the music, creating an immersive and action-packed experience.
An educational VR simulation that presents the human skull with each bone separated for detailed study. Users can explore the properties of individual bones, examine them up close, and easily assemble the skull to understand its full structure.
Developed a complete VR archery game, handling design, coding, 3D characters, and animations from start to finish. Built immersive bow mechanics, optimized performance for VR, and delivered a polished, fully playable experience.
Master's degree in Computer Animation and Game Technologies
2023-01-01-2025-01-01
Bachelor's degree in Computer science
2019-01-01-2023-01-01