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Azim R. Game Development, 3D Modeling and Environmental Design

My name is Azim R. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Environmental Design, Game Background & Environment, Blender, 3D Modeling, etc.. I hold a degree in Bachelor of Architecture (BArch), . Some of the notable projects I’ve worked on include: 🗿 Petramora – The World of Living Stone 🔥(Animation Trailer) 🔥, 🗿Petramora – The World of Living Stone🔥, 🌿 Nature Park Environment, 🌌 Mystical Cave Environment Design, 🏰 Fantasy Castle Environment, etc.. I am based in Electronics City, India. I've successfully completed 6 projects while developing at Softaims.

I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.

Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.

I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

Main technologies

  • Game Development, 3D Modeling and Environmental Design

    2 years

  • Unreal Engine

    1 Year

  • Environmental Design

    1 Year

  • Game Background & Environment

    1 Year

Additional skills

  • Unreal Engine
  • Environmental Design
  • Game Background & Environment
  • Blender
  • 3D Modeling
  • Lighting Design
  • 3D Architectural Visualization
  • Architecture & Interior Design
  • Architectural Walkthrough
  • Game Design
  • Level Design
  • Games
  • Animation
  • 3D Lighting

Direct hire

Potentially possible

Previous Company

PlaySimple Games

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Experience Highlights

🗿 Petramora – The World of Living Stone 🔥(Animation Trailer) 🔥

I’m thrilled to unveil my latest cinematic environment and animated sequence built entirely in Unreal Engine 5, titled “Petramora: The World of Living Stone (Animation Trailer)” This project dives deep into a forgotten world where ancient stone structures breathe, pulse, and react to mystical forces. ⚔️ Hero vs. Demon Confrontation (New) Custom animation, stylized FX, and camera work emphasize weight, tension, and cinematic framing — giving players the feel of a climactic boss battle.

🗿Petramora – The World of Living Stone🔥

I’m thrilled to share my latest cinematic environment built entirely in Unreal Engine 5, titled “Petramora: The World of Living Stone. ”This project represents a forgotten realm where ancient stones hold power, and the ruins pulse with dormant energy waiting to awaken. 📍 Tools Used: Unreal Engine 5 | Lumen | Megascans | Niagara | Blueprint | Custom Decals | Volumetric Fog

🌿 Nature Park Environment | Unreal Engine 5 🌿

I’m excited to share a nature-themed environment I designed and built in Unreal Engine 5. 🪻 A vibrant flower garden 🏞️ A calm, reflective water pond with natural vegetation 🌳 Dense forest surroundings with varied foliage 🏀 A recreational space with a basketball court 💡 Dynamic day-night lighting setup to bring the environment to life in both sunlit and nighttime moods 🛤️ Detailed pathways and realistic railing setups for immersion and navigation my goal was to create a peaceful and immersive experience that blends realism with stylized nature.

🌌 Mystical Cave Environment Design | Unreal Engine 5

Built this cinematic cave environment from scratch in Unreal Engine 5, experimenting with mood lighting, natural world-building, and fantasy storytelling. showcasing a mystical cave bathed in cinematic lighting.The goal was to create a fantasy-inspired scene a hidden sanctuary where a legendary sword rests, waiting to be discovered. 🔹 Key Focus Areas: • Real-time dynamic lighting & god rays • Atmospheric fog and volumetric effects • Organic rock sculpting and texturing • Reflective water shader and natural material blending • Cinematic composition and mood storytelling

🏰 Fantasy Castle Environment | Unreal Engine 5

Crafted this medieval-fantasy inspired castle interior and exterior in Unreal Engine 5, with a strong focus on atmosphere, storytelling, and modular design. 🔹 Scene Breakdown • 🔥 Grand throne room with golden lighting, dynamic torches & particle FX • 🪑 Detailed council chamber setup with unique throne designs • 🏯 Mystical dragon throne gate blending Eastern influence • 🏰 Fully built castle exterior surrounded by forest and mountains • 🔥 Torch-lit bridge hallway leading into the throne chamber

Education

  • Pondicherry University

    Bachelor of Architecture (BArch) in electronic and communication engineering

    2019-01-01-2023-01-01

  • Salem University

    in MSc Creative media Technology

    2023-01-01-2025-01-01

Languages

  • English
  • Tamil