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Schedule Interview NowMy name is Bibek P. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Education, Game Development, PC Game, Unity, Game, etc.. I hold a degree in Bachelor of Computer Applications, High school degree. Some of the notable projects I've worked on include: CreepyUG PC Game, Caller of the Crows PC Steam Game, Arcade Football Game, Dry Clean Game, Car Traffic Game, etc.. I am based in Bharatpur, Nepal. I've successfully completed 15 projects while developing at Softaims.
I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.
My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.
I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.
Main technologies
5 years
3 Years
3 Years
1 Year
Potentially possible
Dark Matter Game Production
A horror game based on Orphanage. My role on the project, - Designing and developing puzzle systems on game, - Programming - Weapon System - Extendable enemy's base script
A horror survival game where you roam cornfields with a flamethrower, burning scarecrows to claim the land for your crows. - Has multiple enemy AI types. - Multiple levels - Difficulty levels - Locali
Swipe controls, Shop, In-App Purchase, Ads Implementation, Post Processing, Cool Camera Effects and many more.
I was responsible for developing the scalable and working prototype of Dry Clean Game. The game was to be completed within a shorter time frame. The basic gameplay with visual effects, UI, and few lev
I was responsible for developing the scalable and working prototype. Game was to be completed withing a shorter time frame. UI, car working machenishm, visual effects and everything need to be applein
Bachelor of Computer Applications in Computer science
High school degree in