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Bilaluddin A. Game Development, C++ and Unreal Engine

My name is Bilaluddin A. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game, International Development, Product Development, Video Game, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Dragon Federation XR Experience, Dungeons of Dagor, Order of Dannan, Road Diner Mystery. I am based in Lahore, Pakistan. I've successfully completed 4 projects while developing at Softaims.

My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.

Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.

I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

Main technologies

  • Game Development, C++ and Unreal Engine

    1 year

  • Game Design

    1 Year

  • Game

    1 Year

  • International Development

    1 Year

Additional skills

  • Game Design
  • Game
  • International Development
  • Product Development
  • Video Game
  • Jira
  • Unreal Engine
  • C++
  • Games
  • Game Controller
  • Specifications

Direct hire

Potentially possible

Previous Company

10Pearls

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Experience Highlights

Dragon Federation XR Experience

Leading the VR side of the first Dragon Federation XR experience, I was in charge of designing and prototyping the core fundamentals of a virtual world where players can upbring their very own baby dragon. My main tasks included optimization and framework, and creating a foundation that would be flexible, easy to manage, and simple to add features to in the future. This included creating structured and well documented code for both the VR player character, and the baby dragon that had it's own variety of dimensions (including AI behaviors that would vary depending on a range of variables).

Dungeons of Dagor

DoD is a multiplayer, isometric style game that finds inspiration from a wide variety of similar games. I was in charge of not only making the core mechanics of the game but also including replication through all of them. This project was especially fun for me as it included adding my own take of mechanics implemented in some of my personal favorite games like Risk of Rain 2, V Rising, Hades and more.

Order of Dannan

Order of Dannan is a Hack and slash style game using GAS with a very classic art style and interesting movement mechanics that make it engaging and fun to get lost in. My introduction to this project was in it's later stages, so I was in charge of polishing some of the built systems, which included optimization and major bug fixing. I also got the opportunity to add in some more fun features like the demo tutorial cinematic here, and different abilities and mechanics that would enunciate the engaging aspects of the game.

Road Diner Mystery

This project is a story driven, bar waiter simulator. I was responsible for making an infrastructure for the dialogue system and cinematics such that it would be most scalable, and easy to add new content to.

Education

  • National University of Computer and Emerging Sciences

    Bachelor of Computer Science (BCompSc) in

    2019-01-01-2023-01-01

Languages

  • English
  • Urdu