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Schedule Interview NowMy name is Blake Z. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Virtual Reality, Virtual Reality Game, Virtual Reality Headset, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: Crunch Element VR, Ocean Era Virtual Reality Prototype Demo, Directional Low-Poly Explosion Shader. I am based in Chicago, United States. I've successfully completed 3 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
Main technologies
8 years
3 Years
5 Years
2 Years
Potentially possible
Unity Technologies
Crunch Element is a high-intensity tactical VR shooter built around breaching gameplay, destructible environments, and co-op missions. I solo developed the game from prototype to commercial release, handling everything from netcode, AI, and VR interaction to mission design, tools, and shaders with support from a few external artists for models and music.
A technical VR demonstration for an innovative seaweed farm prototype, unveiled at a prominent trade show using the Meta Quest 2. This captivating experience plunged attendees into a simulated underwater world, complete with dynamic wave animations, interactive educational overlays, and vivid real-time environmental effects. The demonstration not only showcased the farm's intricate operations but also mesmerized the audience, underscoring the cutting-edge application of VR in educational and industrial contexts.
A custom low-poly explosion shader designed for Crunch Element. It blends emissive fireball to smoke directionally using the explosion origin passed via material properties. Uses shared noise textures for consistency, dithered fade-out for performance (no transparency), and custom vertex streams for per-particle control. Efficient, stylized, and VR-friendly.
in Software Engineering
2018-01-01-2020-01-01
in
2014-01-01-2018-01-01