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Blake Z. Game Development, Virtual Reality and iOS Platforms

My name is Blake Z. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Virtual Reality, Virtual Reality Game, Virtual Reality Headset, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: Crunch Element VR, Ocean Era Virtual Reality Prototype Demo, Directional Low-Poly Explosion Shader. I am based in Chicago, United States. I've successfully completed 3 projects while developing at Softaims.

I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.

My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.

Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Main technologies

  • Game Development, Virtual Reality and iOS Platforms

    8 years

  • Unity

    3 Years

  • C#

    5 Years

  • Virtual Reality

    2 Years

Additional skills

  • Unity
  • C#
  • Virtual Reality
  • Virtual Reality Game
  • Virtual Reality Headset
  • Python
  • Game Development
  • Game Development Bug Fix
  • Video Game Software
  • Simulation Software
  • iOS Development

Direct hire

Potentially possible

Previous Company

Unity Technologies

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Experience Highlights

Crunch Element VR

Crunch Element is a high-intensity tactical VR shooter built around breaching gameplay, destructible environments, and co-op missions. I solo developed the game from prototype to commercial release, handling everything from netcode, AI, and VR interaction to mission design, tools, and shaders with support from a few external artists for models and music.

Ocean Era Virtual Reality Prototype Demo

A technical VR demonstration for an innovative seaweed farm prototype, unveiled at a prominent trade show using the Meta Quest 2. This captivating experience plunged attendees into a simulated underwater world, complete with dynamic wave animations, interactive educational overlays, and vivid real-time environmental effects. The demonstration not only showcased the farm's intricate operations but also mesmerized the audience, underscoring the cutting-edge application of VR in educational and industrial contexts.

Directional Low-Poly Explosion Shader

A custom low-poly explosion shader designed for Crunch Element. It blends emissive fireball to smoke directionally using the explosion origin passed via material properties. Uses shared noise textures for consistency, dithered fade-out for performance (no transparency), and custom vertex streams for per-particle control. Efficient, stylized, and VR-friendly.

Education

  • Embry Riddle Aeronautical University

    in Software Engineering

    2018-01-01-2020-01-01

  • Benet Academy College Prepatory High School

    in

    2014-01-01-2018-01-01

Languages

  • English