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Boris R. Game Development, 3D Animation and AR/VR Platforms

My name is Boris R. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Design, Autodesk 3ds Max, Autodesk Maya, 3D Rigging, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Horror game custom shader and character, Horror game Environment Unreal 5, Horror game 3D Environment for Unreal 5, CT Scan - Converted into 3D in real time game engine., Houdini/3ds max Fluid simulation, etc.. I am based in Knin, Croatia. I've successfully completed 69 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, 3D Animation and AR/VR Platforms

    8 years

  • 3D Modeling

    5 Years

  • 3D Design

    5 Years

  • Autodesk 3ds Max

    5 Years

Additional skills

  • 3D Modeling
  • 3D Design
  • Autodesk 3ds Max
  • Autodesk Maya
  • 3D Rigging
  • Character Animation
  • 3D Animation
  • Motion Retouching
  • Unreal Engine
  • Unity
  • Motion Capture
  • Adobe After Effects
  • Art Direction
  • Game Consultation
  • AR & VR Development

Direct hire

Potentially possible

Previous Company

Camel101

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Experience Highlights

Horror game custom shader and character

My job was to create custom 3d Shading and art for this project.

Horror game Environment Unreal 5

My job was to create the Art direction and feel for the game

Horror game 3D Environment for Unreal 5

My job was to make the game feel and look atmospheric and mystery.

CT Scan - Converted into 3D in real time game engine.

CT Scan - Converted into 3D in real time game engine. Wrote a special tool in Python to convert CT scan data into 3D real time meshes.

Houdini/3ds max Fluid simulation

My job was to create the shot for a tv commercial.

Education

  • Highschool

    Bachelor of Technology (BTech) in IT

    1993-01-01-1999-01-01

Languages

  • German (Conversational)
  • English (Fluent)
  • Croatian (Native or Bilingual)