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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
Main technologies
6 years
3 Years
3 Years
1 Year
Potentially possible
Tba
Self developed and published on the iOS App Store. Pearl Splash - Drop and merge puzzle game. Down in the depths of the ocean, match pearls of the same type to build your high score.
Lead backend server engineer
Extinction:Survival Evolved
I created an asset for the Unity Asset Store that allows Game Devs to effectively drag and drop the asset into their project, have no conflictions and then simply configure a few values and be all ready to go with a base building mechanic. I tried to keep the code as clean and understandable as possible so that developers can come in and adapt the asset to their needs, and add more features to it. It comes with two sets of models, a plain set of building part, and also a set which looks like wood building parts. Both can be seen in the video provided. The EZ-BaseBuilding asset took roughly around 2 weeks to complete. Out more on my website: ez-gamelogic.com
Bachelor of Applied Science (BASc) in Computer Games Programming
2018-01-01-2021-01-01
in Level 3 Extended Diploma in IT and Creative Multimedia
2015-01-01-2017-01-01