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Schedule Interview NowWorking at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.
Main technologies
6 years
4 Years
4 Years
2 Years
Potentially possible
Tba
Self developed and published on the iOS App Store. Pearl Splash - Drop and merge puzzle game. Down in the depths of the ocean, match pearls of the same type to build your high score.
Lead backend server engineer
Extinction:Survival Evolved
I created an asset for the Unity Asset Store that allows Game Devs to effectively drag and drop the asset into their project, have no conflictions and then simply configure a few values and be all ready to go with a base building mechanic. I tried to keep the code as clean and understandable as possible so that developers can come in and adapt the asset to their needs, and add more features to it. It comes with two sets of models, a plain set of building part, and also a set which looks like wood building parts. Both can be seen in the video provided. The EZ-BaseBuilding asset took roughly around 2 weeks to complete. Out more on my website: ez-gamelogic.com
Bachelor of Applied Science (BASc) in Computer Games Programming
2018-01-01-2021-01-01
in Level 3 Extended Diploma in IT and Creative Multimedia
2015-01-01-2017-01-01