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Brandon P. Web, Backend and Game Development

My name is Brandon P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Web Development, User Interface Design, Back-End Development, Front-End Development, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Looters of Atlantis Game. I am based in Charlotte, United States. I've successfully completed 1 projects while developing at Softaims.

I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.

My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.

My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

Main technologies

  • Web, Backend and Game Development

    2 years

  • Game Design

    1 Year

  • Web Development

    1 Year

  • User Interface Design

    1 Year

Additional skills

  • Game Design
  • Web Development
  • User Interface Design
  • Back-End Development
  • Front-End Development
  • Games
  • Game Framework
  • Game Art
  • Data Migration
  • Data Analytics
  • Leadership Skills
  • Communication Skills
  • C#
  • Java
  • JavaScript
  • Backend
  • Frontend

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Looters of Atlantis Game

I have been architecting and designing an Adventure/RPG, Card Collecting Pirate game for the last year and a half, writing code, creating assets, designing layouts and user interfaces, and building the game from the ground up. The game is currently in a closed alpha state which is fully playable. I plan to bring the game to publishers and improve assets, art design, and further develop planned features to deploy and release in the near future.

Education

  • University of North Carolina

    in

Languages

  • English

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