We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Bryan K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
Main technologies
2 years
1 Year
1 Year
1 Year
Potentially possible
Epic Games
I have hands-on experience developing interactive 3D applications and games using Unreal Engine, with a strong focus on Blueprints, C++, and performance optimization for real-time environments.
I have experience developing 3D shooting games in Unity using C#, including player controls, enemy AI, weapon systems, and physics-based interactions to create fast-paced, immersive gameplay.
I’ve developed VFX global scan effects in Unreal Engine using materials, timeline animations, and Niagara systems to create dynamic, world-wide pulse and reveal visuals for gameplay and cinematic sequences.
Bachelor of Computer Science (BCompSc) in Computer science
2014-01-01-2018-01-01