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Bryan K. - Fullstack Developer, 3D Modeling, Autodesk 3ds Max

Being part of Softaims has allowed me to see the full spectrum of what technology can achieve when guided by empathy, discipline, and creativity. Each assignment, regardless of size, represents an opportunity to bring clarity to complexity and to turn ambitious ideas into tangible outcomes. I’ve come to realize that successful development isn’t just about writing code—it’s about listening carefully, understanding deeply, and designing thoughtfully. Every client brings unique challenges, and I make it a priority to align my work with their goals, ensuring that the end result is both effective and lasting. Softaims fosters an environment where collaboration is not optional—it’s essential. The collective expertise within the team pushes me to think beyond conventional boundaries, to question, refine, and innovate. I believe that this process of shared learning and experimentation is what makes our solutions resilient and impactful. My ultimate goal is to build technology that feels effortless to use yet powerful in function. I approach every task with the mindset that small details can make a big difference. Through continuous refinement and dedication, I aim to contribute to the kind of work that not only serves today’s needs but anticipates tomorrow’s possibilities.

Main technologies

  • Fullstack Developer

    2 years

  • Unreal Engine

    1 Year

  • Unity

    1 Year

  • C#

    1 Year

Additional skills

  • Unreal Engine
  • Unity
  • C#
  • C++
  • Games
  • Game Design
  • 3D Animation
  • VR Application
  • AR & VR
  • 3D Rendering
  • Blender
  • Game Prototype
  • 3D Modeling
  • Autodesk 3ds Max

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Potentially possible

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Experience Highlights

Six Point Lighting - Niagara Grenade Explosion VFX

I have hands-on experience developing interactive 3D applications and games using Unreal Engine, with a strong focus on Blueprints, C++, and performance optimization for real-time environments.

3D Shooting Game Design and Development

I have experience developing 3D shooting games in Unity using C#, including player controls, enemy AI, weapon systems, and physics-based interactions to create fast-paced, immersive gameplay.

VFX Global Scan Effect

I’ve developed VFX global scan effects in Unreal Engine using materials, timeline animations, and Niagara systems to create dynamic, world-wide pulse and reveal visuals for gameplay and cinematic sequences.

Education

  • Carnegie Mellon University

    Bachelor of Computer Science (BCompSc) in Computer science

    2014-01-01-2018-01-01

Languages

  • English