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Bryan K. - Games Developer, 3D Modeling, Autodesk 3ds Max

My name is Bryan K. and I have over 2 years years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Games, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims.

I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.

My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.

Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Main technologies

  • Games Developer

    2 years

  • Unreal Engine

    1 Year

  • Unity

    1 Year

  • C#

    1 Year

Additional skills

  • Unreal Engine
  • Unity
  • C#
  • C++
  • Games
  • Game Design
  • 3D Animation
  • VR Application
  • AR & VR
  • 3D Rendering
  • Blender
  • Game Prototype
  • 3D Modeling
  • Autodesk 3ds Max

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Experience Highlights

Six Point Lighting - Niagara Grenade Explosion VFX

I have hands-on experience developing interactive 3D applications and games using Unreal Engine, with a strong focus on Blueprints, C++, and performance optimization for real-time environments.

3D Shooting Game Design and Development

I have experience developing 3D shooting games in Unity using C#, including player controls, enemy AI, weapon systems, and physics-based interactions to create fast-paced, immersive gameplay.

VFX Global Scan Effect

I’ve developed VFX global scan effects in Unreal Engine using materials, timeline animations, and Niagara systems to create dynamic, world-wide pulse and reveal visuals for gameplay and cinematic sequences.

Education

  • Carnegie Mellon University

    Bachelor of Computer Science (BCompSc) in Computer science

    2014-01-01-2018-01-01

Languages

  • English