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Chenwie A. Game Development, Unity and Game Design

My name is Chenwie A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Design Document, Game Prototype, Game, Game Mechanics, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I’ve worked on include: Circuit Chakula, Fantastic Shot Sire, Duel of Dishonor. I am based in Bamenda, Cameroon. I've successfully completed 3 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • Game Development, Unity and Game Design

    2 years

  • Unity

    1 Year

  • Game Design Document

    1 Year

  • Game Prototype

    1 Year

Additional skills

  • Unity
  • Game Design Document
  • Game Prototype
  • Game
  • Game Mechanics
  • Video Game
  • Game Design
  • 2D Game Art
  • Narrative
  • Games
  • Game Controller
  • Voice Acting

Direct hire

Potentially possible

Previous Company

Cameroon Animation Studio

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Experience Highlights

Circuit Chakula

An afro-futuristic visual novel game on mobile📱 where you interact with customers, make choices, solve puzzles and build interpersonal relationships. This game is tailored to provide a culturally diverse and relaxing African experience that includes no violence, but rather, on having good relationships. The following Outlines my contribution to the Project. 📱 Did work on the shop system, the news channel, music app functionalities and game mechanics. 📱 Majorly contributed to the UI programming work on the Gameplay panels, involving utilizing Puzzle Tools, Day Complete Rewards and the complete Phone App Controller. This played a massive role in the game core loop and meta system. 📱 Worked on the Tools Manager, Music App Controller, News and Podcasts, Player Phone "Online" Shop functionalities. 📱 Supported the Narrative team to build intriguing dialogues and story progression. 📱 Did voice overs for 2 characters - The news reporter Kabuk, and the Android Anathi 📱 Assisted the Device Repair Puzzle team to fix bugs with the Merge mini puzzle game and the Connector puzzle game.

Fantastic Shot Sire

Fantastic Shot Sire! is a casual puzzle game built during the 2-day GMTK 2023 Jam, where you get to guide the arrow shot by an egoistic King to hit the target, so he won't kick the servants off his court. A fun and intriguing gameplay with amazing sound and voice acting. The following outlines my contribution to the team. 🎯 Supported the Level Designs team and Level Progression Mechanic. 🎯 Programmed the UI functionality of every UI/UX asset found in the game. 🎯 Built the Dialogue System that was implemented in game. 🎯 Supported the Voice Over team for King Ego and the spineless servant.

Duel of Dishonor

🗡️🤩✨ An Exciting action-packed gameplay that transports you to a world of adventure and challenge with unique storyline where you play as a young African warrior who must fight their way back to their world from the New World. Encounter a variety of enemies with different strengths and weaknesses that will test your skills and strategies. 🤩✨🗡️ My contributions to the project is as follows: 🗡️ Supplied 2D game art for the Turn Based Functionality. 🗡️ Programmed all UI/UX features present in the game, making sure every action is followed by feedback and intrigued. 🗡️ Implemented the Camera Play during combat and on Victory. 🗡️ Assisted in Level and Environmental Design. 🗡️ Design Player and Level Progression that will keep gameplay interesting and challenging.

Education

  • University of Bamenda

    Bachelor of Technology (BTech) in Computer engineering

    2018-01-01-2021-01-01

Languages

  • English
  • French