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Cody W. Game Development, Unity and Augmented Reality

My name is Cody W. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Augmented Reality, Virtual Reality, Game Art, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Budget Blinds Proview App, Kitchen Tune-Up Kitchen Overlay Tool, Bag Scanner built using Unity's AR Foundation. I am based in Halifax, Canada. I've successfully completed 3 projects while developing at Softaims.

I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.

I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.

I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

Main technologies

  • Game Development, Unity and Augmented Reality

    1 year

  • Unity

    1 Year

  • C#

    1 Year

  • Augmented Reality

    1 Year

Additional skills

  • Unity
  • C#
  • Augmented Reality
  • Virtual Reality
  • Game Art
  • Game Development
  • Blender
  • Adobe Creative Suite
  • Quality Assurance
  • .NET Framework
  • User Interface Design
  • Game Engine
  • GitHub
  • 3D Modeling
  • Data Profiling

Direct hire

Potentially possible

Previous Company

Dapper Labs

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Experience Highlights

Budget Blinds Proview App

The goal of this app was to let client's view a vast catalogue of window blinds and drapery over their own windows. Unity's AR Foundation package was utilized in order to achieve this. We believed this to be the best option due to AR Foundation being feature-rich. This also allowed us to easily develop for iOS and Android. I came onto this project a little late as a UI Developer. I was responsible for implementing any UI changes and programming their respective functionality. I am most proud of the Media Gallery section that I created myself.

Kitchen Tune-Up Kitchen Overlay Tool

This app set out on a journey to help sales representatives sell their kitchen remodelling service by showcasing their own products inside of a client's own home. Our solution was to use Unity's AR Foundation framework to bring this dream to life. This allowed us to scan the environment using the camera and optimizations were made to increase performance. Every screen you see, every piece of UI, I implemented. I collaborated closely with our UI/UX designers to make this an intuitive XR experience. I also helped prototype core placement features and overall project architecture.

Bag Scanner built using Unity's AR Foundation

This app was developed to help security guards quickly and easily scan patrons bags to determine if they are transparent and within size guidelines. It supports scanning full-size bags and wristlets. Due to being on a small team, we developers had to wear more hats than usual. Alongside working as a Unity developer, I also contributed to the overall design of the UI (as well as implementation inside Unity) and took a major role in creating the user experience/flow, keeping in mind XR best practices. Since it was made in Unity, it works on iOS and Android. Soon to be available in app stores.

Education

  • Savannah College of Art and Design

    Bachelor of Arts (BA) in Interactive Design and Game Development

    2015-01-01-2019-01-01

Languages

  • English

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