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Schedule Interview NowMy name is Daniel G. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, Python, Ruby, Ruby on Rails, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Custom CI / CD Platform built from scratch, Stone Rage, FreezerPro, Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, etc.. I am based in Los Angeles, United States. I've successfully completed 7 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
Main technologies
4 years
3 Years
2 Years
3 Years
Potentially possible
Epic Games
I am planning on building out my own ci/cd platform and selling it online as a SaaS product. I've been building it using Nuxt 3 and JavaScript.
Worked with small indie game studio to develop Stone Rage game
Supported the development of FreezerPro, a SaaS product built for laboratory sample management in Ruby on Rails
Worked as a software engineer on this game title. Most of my work was in Python making desktop applications.
I worked as a software engineer for this product and am credited in end game credits. I did work on this game doing test automation, devops work, and tools development.
Bachelor of Science (BS) in
2016-01-01-2020-01-01
Associate's degree in
2013-01-01-2016-01-01