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David N. Game Development, Virtual Reality and Agile Platforms

My name is David N. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Consultation, Game Design Document, Virtual Reality, White Paper, AR & VR, etc.. I hold a degree in Master of Fine Arts (MFA), High school degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Games Coaching & Consultations, Presentation I, Presentation II, Presentation III. I am based in New York City, United States. I've successfully completed 4 projects while developing at Softaims.

I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.

I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.

My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

Main technologies

  • Game Development, Virtual Reality and Agile Platforms

    6 years

  • Game Consultation

    4 Years

  • Game Design Document

    4 Years

  • Virtual Reality

    2 Years

Additional skills

  • Game Consultation
  • Game Design Document
  • Virtual Reality
  • White Paper
  • AR & VR
  • Software Consultation
  • Game Design
  • Games
  • Video Game Writing
  • Casual Game
  • Steam
  • Agile Project Management

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Games Coaching & Consultations

Game Design and Development coaching or consulting can take many forms depending whether your project is in pre-production, production, alpha testing, or post release, distribution, and marketing. The concept and design stage is essential to your game’s originality and popularity. The Gameplay, Level Design, Narrative, Art & Style can be re-designed, modified, or tweaked at any stage. My review and consulting services will give you expert feedback on the status of your project, can help you through a current obstacle, and help predict future challenges before they happen. As a professor of games and interactive media I’m always interested in my coaching clients learning from me, not just being told what to do, but learning why we do things, and preserving their creative control.

Presentation I

Presentation I - Presentation of a complex topic to both a lay audience and expert audience. Concise tutorialization and narrative arc. 20m limit to presentation. Created entire project w/ some reference art.

Presentation II

Presentation II - Presentation of a complex topic to both a lay audience and expert audience. Concise tutorialization and narrative arc. 45m limit to presentation. Embedded videos. Includes group exercise. Created entire project w/ some reference art.

Presentation III

Presentation III - Presentation of a complex topic to both an expert audience. Lecture style, narrative arc. 1h limit to presentation. Rich Media, Hi-Res Images, Embedded videos. Created entire project w/ some reference art.

Education

  • City University of New York-Brooklyn College

    Master of Fine Arts (MFA) in Cinema Arts

    2015-01-01-2018-01-01

  • Bronx High School of Science

    High school degree in Technology, Theater

    1990-01-01-1994-01-01

  • State University of New York at Buffalo

    Bachelor of Science (BS) in Computer Science & Engineering

    1994-01-01-1998-01-01

Languages

  • English
  • French