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Schedule Interview NowWorking at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.
Main technologies
6 years
3 Years
5 Years
1 Year
Potentially possible
Game Design and Development coaching or consulting can take many forms depending whether your project is in pre-production, production, alpha testing, or post release, distribution, and marketing. The concept and design stage is essential to your game’s originality and popularity. The Gameplay, Level Design, Narrative, Art & Style can be re-designed, modified, or tweaked at any stage. My review and consulting services will give you expert feedback on the status of your project, can help you through a current obstacle, and help predict future challenges before they happen. As a professor of games and interactive media I’m always interested in my coaching clients learning from me, not just being told what to do, but learning why we do things, and preserving their creative control.
Presentation I - Presentation of a complex topic to both a lay audience and expert audience. Concise tutorialization and narrative arc. 20m limit to presentation. Created entire project w/ some reference art.
Presentation II - Presentation of a complex topic to both a lay audience and expert audience. Concise tutorialization and narrative arc. 45m limit to presentation. Embedded videos. Includes group exercise. Created entire project w/ some reference art.
Presentation III - Presentation of a complex topic to both an expert audience. Lecture style, narrative arc. 1h limit to presentation. Rich Media, Hi-Res Images, Embedded videos. Created entire project w/ some reference art.
Master of Fine Arts (MFA) in Cinema Arts
2015-01-01-2018-01-01
High school degree in Technology, Theater
1990-01-01-1994-01-01
Bachelor of Science (BS) in Computer Science & Engineering
1994-01-01-1998-01-01