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Schedule Interview NowMy name is Deo Carlo R. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Development, Software Architecture, C#, .NET Framework, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), Bachelor of Technology (BTech). Some of the notable projects I’ve worked on include: Re:Archer, Pocket Family, Logistics AI, Book Printing AI, Marine Logistics AI, etc.. I am based in Las Pinas, Philippines. I've successfully completed 7 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
Main technologies
4 years
2 Years
2 Years
3 Years
Potentially possible
Xurpas
My team's first attempt at indie game development Re:Archer is an idle-rpg for WebGL and Mobile. Re:Archer has a 4.1 rating and over 1.2 million plays on Kongregate. Responsibilities: - Implemented the core features, sub systems, and pluggable/reusable libraries. - Established coding standards, software architecture, and project workflow. - Playfab architecture and integration - Conceptualized and designed the game's mechanics, balance, UI/UX, and monetization. - Led the team of programmers and designers. - Managed the community through Kongregate forums and Discord.
A 2D simulation game, built for iOS using Cocos2D, featuring cute characters, customizable rooms and fun story quests. This game included backend persistence, in-app, downloadable content, social integration, etc. Responsibilities: - Led the development of the game: conceptualization, prototyping, production, testing, shipping, updating/extending, and maintenance. - Managed the programming team. - Directly communicates with the producer and other departments (eg. artists).
Affordable, AI-powered route planning, real-time fleet tracking, cargo optimization, automated delivery notifications, driver behavior tracking and more. No more manual re-routing, allowing you to focus less on planning and more on delivering! - Conceptualized and implemented software architecture to streamline communication with the backend service (via grpc). - Wrote custom .NET / Unity libraries to streamline the process within the frontend team. - Wrote custom UI components. - Involved in the design process of new features. - Involved in creating UI/UX drafts/mockups.
Digital twin visualization app for book printing using Unity. - Conceptualized and implemented software architecture to streamline communication with the backend service (via grpc). - Wrote custom .NET / Unity libraries to streamline the process within the frontend team. - Wrote custom UI components. - Involved in the design process of new features. - Involved in creating UI/UX drafts/mockups.
Digital twin visualization app for marine logistics using Unity. - Conceptualized and implemented software architecture to streamline communication with the backend service (via grpc). - Wrote custom .NET / Unity libraries to streamline the process within the frontend team. - Wrote custom UI components. - Involved in the design process of new features. - Involved in creating UI/UX drafts/mockups.
Bachelor of Computer Science (BCompSc) in
2013-01-01-2015-01-01
Bachelor of Technology (BTech) in
2007-01-01-2010-01-01