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Dogukan T. Game Development, UI/UX and Quality Assurance

My name is Dogukan T. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Testing, Unity, UI/UX Prototyping, Game Design, Game, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: QA Tester: Steel Swarm: APOCALYPSE (steam), Project Manager: Upcoming Bullet Hell - Rogue Lite Game. I am based in Istanbul, Turkey. I've successfully completed 2 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, UI/UX and Quality Assurance

    2 years

  • Game Testing

    1 Year

  • Unity

    1 Year

  • UI/UX Prototyping

    1 Year

Additional skills

  • Game Testing
  • Unity
  • UI/UX Prototyping
  • Game Design
  • Game
  • Quality Assurance
  • Turkish
  • English
  • Localization
  • Localization Testing
  • Games

Direct hire

Potentially possible

Previous Company

Netmarble Turkey

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Experience Highlights

QA Tester: Steel Swarm: APOCALYPSE (steam)

-Played through game builds to identify bugs, glitches, and balance issues -Reported bugs with detailed descriptions, severity levels, and repro steps -Provided gameplay feedback from a player perspective -Verified fixes and ensured issues were resolved in new builds -Collaborated with the dev team to improve user experience and playability

Project Manager: Upcoming Bullet Hell - Rogue Lite Game

-Designed core gameplay systems and progression loops -Created wireframes, mockups, and UI flowcharts -Balanced mechanics and integrated player feedback -Wrote clear and detailed game design documents -Focused on intuitive UX and in-game readability

Education

  • Akdeniz University, Antalya

    Bachelor of Arts (BA) in English Language and Literature

    2019-01-01-2025-01-01

Languages

  • English
  • Turkish

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