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Schedule Interview NowWorking at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.
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Multi Player Poker Game
My focus was on creating clean, optimized models for characters, props, and environments that fit both stylized and realistic art directions. With experience in low-poly modeling, UV unwrapping, PBR texturing, and engine integration, I aim to produce visually appealing, performance-friendly assets ready for game development.
This is a simple puzzle game where players pair three or more identical items on a tiled game board. In this project, I focus on developing different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen.
This is a 3D first-person zombie shooter game developed with Unreal Engine. It features six fully functional weapons: Pistol, Sniper, Rocket Launcher, Grenade Launcher, and Shotgun. The zombies have basic AI that allows them to chase and attack the player based on sight, sound, and taking damage from the player.
This is a one-touch game developed with Unity. In this project, I focused on creating various types of game stacks and new levels, and implementing a user interface complete with a score screen.
in Computer science
2010-01-01-2014-01-01