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Georgios C. Mobile, Game Development and VR Platforms

My name is Georgios C. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: C#, C++, Virtual Reality, Mobile Game, Unreal Engine, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: MERCS INC, Expansion Beyond, Destiny's Divide, Eden: New Dawn, The Adjustment, etc.. I am based in Varna, Bulgaria. I've successfully completed 11 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • Mobile, Game Development and VR Platforms

    9 years

  • C#

    8 Years

  • C++

    8 Years

  • Virtual Reality

    4 Years

Additional skills

  • C#
  • C++
  • Virtual Reality
  • Mobile Game
  • Unreal Engine
  • Unity
  • Photon Unity Networking
  • Game Design
  • Game Development

Direct hire

Potentially possible

Previous Company

EverBim

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Experience Highlights

MERCS INC

Implementation and improvements of various gameplay mechanics, such as targeting system, shooting, enemy AI and more. Also assistance in level design and VFX/SFX integration.

Expansion Beyond

Implementation of the entire gameplay-related functionality in C# (character controls, enemy AI etc.), as well as UI, sounds and animations setup in Unity engine.

Destiny's Divide

Implementation of several card mechanics, assisted in development of core gameplay features and bug fixing.

Eden: New Dawn

User Interface (UI) integration using Unity Engine and C#.

The Adjustment

"The Adjustment" is an episodic adventure third-person PC game. The game draws heavily from "Life is Strange", since certain actions and choices in dialog will affect the story through short or long t

Education

  • Technological Educational Institute of Crete

    Bachelor of Engineering (BEng) in Computer Software and Media Applications

    2007-01-01-2015-01-01

Languages

  • German (Basic)
  • Greek, Modern (Native or Bilingual)
  • English (Fluent)✓