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Guilherme B. Game Development, AI and Cloud Platforms

My name is Guilherme B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Development, Object-Oriented Programming, Game Design, etc.. I hold a degree in Bachelors, . Some of the notable projects I’ve worked on include: Sokoball Dreams - PC, Mac, Android, IOS, Nintendo Switch, XBox One, DHL - Effibot Dash, Chum Chum Blast, Seen & Heard, Top Challenge, etc.. I am based in Curitiba, Brazil. I've successfully completed 20 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, AI and Cloud Platforms

    14 years

  • C#

    11 Years

  • Unity

    12 Years

  • Game Development

    1 Year

Additional skills

  • C#
  • Unity
  • Game Development
  • Object-Oriented Programming
  • Game Design
  • Photon Unity Networking
  • AI Builder
  • Git
  • Version Control
  • Game Consultation
  • Game Testing
  • Game Development Bug Fix
  • Mobile Game
  • Steam API
  • Jakarta Server Pages
  • SQL
  • Jquery
  • PostgreSQL

Direct hire

Potentially possible

Previous Company

PlayKids

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Experience Highlights

Sokoball Dreams - PC, Mac, Android, IOS, Nintendo Switch, XBox One

Self funded and published game for multiple platforms. I've acted as main developer and game designer.

DHL - Effibot Dash

I've acted as main developer and engineer for the first game of my client. My main role was to integrate 3D assets into the project, develop new mechanics, improve project performance overall for mobile devices and publish at Play Store and App Store.

Chum Chum Blast

I've worked on Chum Chum Blast since the beginning of the project as developer alongside with artists, audio designers and other team members. I've worked on the core features and gameplay, database as well as testing and deployment. The game is in constant development but has been released and can be played on mobile devices.

Seen & Heard

Useen Operator is a Unreal Engine project made for Vive and Windows. It tells a history of modern slavery from an operator perspective. I've worked on this project as main developer.

Top Challenge

Top Challenge is a hardware based golf game made to look and feel like a real golf game. I have acted as main developer until the project was successfully completed.

Education

  • Universidade Positivo

    Bachelors in Computer engineering

    2004-01-10-2012-01-10

  • Universidade Positivo

    in Games Development

    2014-01-10-2015-12-10

Languages

  • English