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Schedule Interview NowMy name is Guillaume L. and I have over 18 years of experience in the tech industry. I specialize in the following technologies: Game Development, C#, Unreal Engine, Unity, Construct 3, etc.. I hold a degree in Bachelor of Applied Science (BASc), . Some of the notable projects I've worked on include: Unreal Fish Tank ( in progress ), The Map of La Jolla Shores, Dr.Sara:Disease Detective, infinity Pinball, Unity Game Portfolio Website, etc.. I am based in Naha, Japan. I've successfully completed 27 projects while developing at Softaims.
I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.
My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.
I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.
Main technologies
18 years
12 Years
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Potentially possible
Ojingo Labs
This is not a game, but more of a simulation to interact with a fish, fish react to vocal command through iPhone app and gRPC and also use Vision LLM for camera interaction. Fish animationare 100% pro
Educational ( non game actually ) to use AR image tracking on real site for Ocean foundation based in California.
Full game implementation, including narrative system all based from json file data. UI/UX implementation, intermediary gameplay phase integration ( mini game )
full gameplay core programing. infinite level system design and implementation
Unity project portfolio
Bachelor of Applied Science (BASc) in Audio Enginnering
1999-01-01-2000-01-01
in Audio Enginering
1998-01-01-1999-01-01