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Schedule Interview NowMy name is Hafiz Umair B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Product Design, AR & VR, Adobe Photoshop, Adobe Illustrator, Canva, etc.. I hold a degree in Master of Design (MDes), Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 3D Open World City Environment Design for Mobile Game, Game Asset Design – Save Girl Helicopter Escape, Sci-Fi Robot Models for Games, Monster Truck Design, Apocalyptic Vehicle Wheels, etc.. I am based in Lahore, Pakistan. I've successfully completed 20 projects while developing at Softaims.
I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.
I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.
My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.
Main technologies
2 years
1 Year
1 Year
1 Year
Potentially possible
10Pearls
A high-quality 3D city environment for an open-world mobile game, focusing on performance, visual style, and scalability. Key features: Modeled modular city blocks including roads, buildings, bridges, traffic systems, and urban props Created detailed textures and PBR materials optimized for mobile performance Designed interactive areas such as alleys, stunts, rooftops, parks, and vehicle paths Implemented LODs (Level of Detail) and occlusion culling for optimized rendering in Unity Maintained a consistent visual style across all assets to support dynamic lighting and day/night cycles
The complete set of game assets, ensuring a visually cohesive and engaging experience for players across all supported devices. My responsibilities included: Designing characters, enemies (zombies, gangsters, soldiers), and animations Creating environmental elements, props, and UI components Ensuring asset optimization for smooth performance on iPhone, iPad, and Apple Silicon Macs Collaborating with the developer to integrate visuals seamlessly with game mechanics All assets were designed with Unity in mind, using tools like Adobe Illustrator, Photoshop, and Spine for animations.
This project features fully rigged and textured 3D robot models designed for use in sci-fi video games. I created each robot from the ground up, starting with concept interpretation and moving through high-poly sculpting, low-poly optimization, UV unwrapping, and PBR texturing. All models are game-engine ready and include clean rigs for animation, making them ideal for integration into Unity, Unreal Engine, or other real-time environments.
A full 3D pipeline—from blockout to high-poly detailing, low-poly optimization, UV mapping, and PBR texturing. The model features a rugged, realistic design with accurate suspension, wheels, and body components, making it suitable for close-up shots and real-time gameplay. The truck is fully optimized for engines like Unreal Engine and Unity, and delivered in clean formats (e.g., FBX/OBJ) ready for rigging, animation, or physics integration.
A fully completed set of apocalyptic-themed 3D wheels, designed for rugged vehicles in post-apocalyptic or dystopian environments. Each asset is game-ready, with optimized geometry, clean UVs, and detailed PBR textures. Crafted for real-time use in Unreal Engine or Unity, these wheels feature stylized damage, wear, and unique design elements. Ideal for survival games, cinematics, or vehicle kits.
Master of Design (MDes) in
2016-01-01-2018-01-01
Bachelor of Fine Arts (BFA) in
2012-01-01-2016-01-01