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Schedule Interview NowMy name is Igor S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: C++, Problem Solving, Godot, Windows API Development, Microsoft Windows, etc.. Some of the notable projects I’ve worked on include: Repro - a hacking-themed turn-based strategy game, Work-in-progress mobile puzzle game, Euro 2024 DLC for FC24 video game, JMP - an arcade-style action video game, Torn - a story-driven adventure game. I am based in Yerevan, Armenia. I've successfully completed 5 projects while developing at Softaims.
I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.
I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.
My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.
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3 years
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Game Loft
We've made an ambitious video game with an international team of 5: me, 3D artist, UI & shader programmer, and two sound designers. Successfully submitted it for the GitHub Game Off 2023 event. After the event I've spent an extra month on polishing user experience and fixing bugs.
This is a puzzle tactics game for iOS and Android. Currently it's in alpha stage.
Tweaked UI for the Euro 2024 themed DLC for EA Sports FC24 according to the UI designer requests, refactored the codebase and fixed bugs. The DLC was released on PC and game consoles just in time before the real world Euro 2024 tournament in Germany started.
This was a game jam entry, developed in a month using Godot. All design, programming, storytelling, and art style were authored by me.
It's a short video game made by an international team of 3. It tells a story of Isaac, a man with anxiety, using art, music and gameplay all working together. For this video game I've developed a horizontal adaptive music system. Also mentored an artist to use the Godot Engine editor.