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Schedule Interview NowMy name is Illia L. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C++, C#, Python, .NET Core, .NET Framework, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: World of Tanks, Client for Streaming, Seaside Hearts: Merge games, Martha's Mystery: Match-3 game, Torrent Manager, etc.. I am based in Slobozhans'ke, Ukraine. I've successfully completed 6 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
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Gismart
While working on World of Tanks, I enhanced the Visual Script Engine (VSE), enabling game designers to visually prototype complex gameplay mechanics through a node-based interface I developed using Qt5 and Boost. I optimized the engine, improving script processing speed by 40%, and integrated automated testing tools to streamline QA workflows. Additionally, I created a custom SVN diff tool, boosting code review efficiency and collaboration across the team.
Live-streaming app
At Boolat Play, I contributed to the development of Seaside Hearts: Merge Games, focusing on creating scalable gameplay systems using an Entity Component System (ECS) for efficient memory management. I optimized the proprietary engine for cross-platform performance, ensuring smooth operation across devices. Additionally, I designed and implemented gameplay features, enhanced pipelines for faster deployment, and applied reverse engineering techniques to introduce performance improvements and new functionality.
I developed and optimized gameplay mechanics, including character behaviors and in-game transactions, to ensure smooth player experiences across platforms. I integrated FMOD to enhance the game’s audio design, enriching immersion, and performed engine optimizations to reduce load times and improve compatibility for iOS, macOS, Android, and Windows. My contributions streamlined the overall gameplay and ensured high performance across diverse platforms.
Downloading files using torrents and magnet links
Bachelor's degree in Computer science
2018-01-01-2022-01-01