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Schedule Interview NowMy name is Ishan D. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Python, C#, Unity, Unreal Engine, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: Donuts!, BattleGround Mars, Journeyman, Football Simulator, Momentum, etc.. I am based in Morganville, United States. I've successfully completed 12 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
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Epic Games
- Successfully streamlined communication between Engineering and Design teams by scheduling, facilitating, and setting agendas for weekly Design-Engineering sync up meetings - Developed and refined core gameplay systems in Unity, including a responsive car controller, physics-based interactions, Cinemachine-driven camera movement, and a modular task system
Engineered AI-driven droid behaviors in Unreal Engine 5 using Behavior Trees and EQS, creating dynamic enemy encounters that scaled with player actions Implemented tank control systems with replicated physics, custom input mapping, and damage handling to support balanced multiplayer vehicle combat Collaborated across design and art teams to integrate droids and tanks seamlessly into the core gameplay loop, ensuring smooth performance in online play
Developed core combat and traversal systems in Unreal Engine 5 using C++ and Blueprints, blending soulslike precision with accessible multiplayer party gameplay Built responsive animation-driven combat loops with UE5’s Enhanced Input and Animation Blueprints to deliver tight timing, clear feedback, and fluid control Partnered with design and networking leads to integrate progression, balance tuning, and co-op mechanics into a scalable multiplayer framework
- Managed delivery of three fully produced in-game cinematics under a one-month deadline in Unity Engine, collaborating with a team of 5 UI designers, animators, and editors to ensure cohesion and timely execution - Redesigned and debugged a custom cutscene editor in Unity, improving code quality and tool reliability to streamline development and accelerate iteration
- Organizing and leading a team of 20+ students to create a 20-minute Vertical Slice for a flight-based Superhero action game in Unity Engine using Notion, Excel, and Canva - Collaborating with department leads in order to create and track milestones for a 15 month-long development cycle and to ensure that the needs of all stakeholders are met - Engineered flight mechanics, polished combat systems, implemented AI behaviors using behavior trees, and optimized performance in collaboration with a 3-person engineering team
in
2019-01-01-2023-01-01
Bachelor of Fine Arts (BFA) in Interactive Design and Game Development
2022-01-01-2025-01-01