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Jawher B. - Fullstack Developer, AR & VR Applications, 3D Modeling

My journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.

Main technologies

  • Fullstack Developer

    1 year

  • Games

    1 Year

  • Unity

    1 Year

  • Unreal Engine

    1 Year

Additional skills

  • Games
  • Unity
  • Unreal Engine
  • Game Design
  • Game Testing
  • Game Mechanics
  • Mobile Game
  • 3D Game Art
  • Augmented Reality
  • Virtual Reality
  • WebGL
  • AR & VR Applications
  • 3D Modeling

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Experience Highlights

VacaTown

Overhauled a restaurant sim game fixed AI pathfinding (customers/employees), redesigned login/register flows, and debugged gameplay systems (popularity, seating..). Built ad integration (2x speed, cash rewards etc..) and balanced economy . Fixed critical bugs like stuck NPCs, incorrect timers. Delivered optimized build with better performance for mobile and smoother mechanics, ads, and many more fixes.

Ancient Towers

Developed a tower defense game featuring strategic gameplay, dynamic enemy waves, and upgradeable defenses. Built with Unreal Engine.

Mobile Education Game for kids

I conceived and fully developed a strategic puzzle game designed to challenge and entertain. Key features include: Multiple Levels: Progressively challenging levels that offer rewarding gameplay. Online Ranking System: A global leaderboard to compare scores with players worldwide. Infinite Mode: Endless gameplay with a focus on achieving the highest score. Scoring System: A refined scoring system that encourages strategy and high performance.

Paintings Of Katalina

I was responsible for the complete development cycle from implementing core gameplay mechanics, player controls, and AI systems to integrating immersive environments and interactions for Electronic Overthrow LLC. Paintings of Katalina is a Zelda-inspired adventure game. *The clips and screenshots shown here highlight just a few parts of the game,there’s much more to explore within.*

A Story-Driven Action RPG in Development

I'm currently developing this indie RPG, focusing on deep storytelling, dynamic AI, and unique gameplay mechanics. In this short video, you can see the mechanics that have been implemented so far. There's still a lot to refine and expand, but this is a glimpse of the progress made!

Education

  • Université de Monastir

    Bachelor of Computer Science (BCompSc) in Computer science

    2020-01-01-2024-01-01

Languages

  • Arabic
  • German
  • English
  • French

Personal Accounts