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Schedule Interview NowMy name is Jawher B. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Games, Unity, Unreal Engine, Game Design, Game Testing, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: VacaTown, Ancient Towers, Mobile Education Game for kids, Paintings Of Katalina, A Story-Driven Action RPG in Development, etc.. I am based in Tunis, Tunisia. I've successfully completed 10 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Digital4Better
Overhauled a restaurant sim game fixed AI pathfinding (customers/employees), redesigned login/register flows, and debugged gameplay systems (popularity, seating..). Built ad integration (2x speed, cash rewards etc..) and balanced economy . Fixed critical bugs like stuck NPCs, incorrect timers. Delivered optimized build with better performance for mobile and smoother mechanics, ads, and many more fixes.
Developed a tower defense game featuring strategic gameplay, dynamic enemy waves, and upgradeable defenses. Built with Unreal Engine.
I conceived and fully developed a strategic puzzle game designed to challenge and entertain. Key features include: Multiple Levels: Progressively challenging levels that offer rewarding gameplay. Online Ranking System: A global leaderboard to compare scores with players worldwide. Infinite Mode: Endless gameplay with a focus on achieving the highest score. Scoring System: A refined scoring system that encourages strategy and high performance.
I was responsible for the complete development cycle from implementing core gameplay mechanics, player controls, and AI systems to integrating immersive environments and interactions for Electronic Overthrow LLC. Paintings of Katalina is a Zelda-inspired adventure game. *The clips and screenshots shown here highlight just a few parts of the game,there’s much more to explore within.*
I'm currently developing this indie RPG, focusing on deep storytelling, dynamic AI, and unique gameplay mechanics. In this short video, you can see the mechanics that have been implemented so far. There's still a lot to refine and expand, but this is a glimpse of the progress made!
Bachelor of Computer Science (BCompSc) in Computer science
2020-01-01-2024-01-01