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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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I’ve developed a custom 2D game engine specifically designed for a real-time multiplayer MMO experience, entirely written in Golang with no external game frameworks. This project showcases deep systems-level programming, performance optimization, and scalable backend infrastructure using AWS. Currently in alpha phase with functional systems and placeholder assets. Actively building original content, hardening infrastructure, and preparing for a closed pre-alpha release.
- I worked for a well-known social network where I built Top-K filters to filter out products served by shopping ads. We got around 4.2-5% CTR, revenue around 4.75%, and impressions around 2.11 % increase. - Led a team of three developers for a gaming company in SF, where I built a back-end architecture refactoring strategy, built a test framework, and finally increased coverage from 10% to 47.3% in less than a month - Worked as L4/L5 SWE for an AV company located in SF where I led/aligned with several teams/designed/implemented from scratch
- Worked on the ads inference predictions team, where I designed and developed an inference prediction Redis clustered cache from scratch to support 10 million requests/second. Saved $1.6 million annually and decreased the overall E2E latency by 8 ms. - Developed a smart batching solution to distribute inference requests and optimize infra metrics. A 20% latency decrease, around 1% non-heuristic delta increase, and 3% CTR were significant potential improvements. Updated k8 infra containers to support KEDA auto-scaler and tuned readiness/liveness. And more...
When I was twenty-two I developed a management software. This project was to control coils for a recycling plant. With this software, you can manage the coil stock with a cell phone through reading QR code.
This project consists in the implementation of two capacitive touch sensors using an Atmega88pa microcontroller. These sensors were used for the control of intensity of a 12 Voltage(voltash) light.
Engineer's degree in
2011-01-01-2016-01-01