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Schedule Interview NowMy name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
Main technologies
2 years
1 Year
1 Year
1 Year
Potentially possible
Animation Entertainment
Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and fe
Single-handedly engineered the Angle Finder game; a training game aimed at improving the performance of hockey players. I developed a scalable, secure multiplayer game system which encompasses engine-
Replicated Parkour System w/ 400+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid
Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay exper
Network Replicated Gameplay Programming within Unreal Engine using C++.
Bachelor's degree in
Bachelor's degree in