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Joseph C. Game Development, 3D Animation and General Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • Game Development, 3D Animation and General Development

    2 years

  • Blender

    1 Year

  • Autodesk Maya

    1 Year

  • Autodesk MotionBuilder

    1 Year

Additional skills

  • Blender
  • Autodesk Maya
  • Autodesk MotionBuilder
  • Unreal Engine
  • 3D Animation
  • 3D Rigging
  • Character Animation
  • Character Design
  • Video Game
  • Game Design
  • Daz Studio
  • 3D Modeling
  • Game Development
  • C++
  • AWS Development

Direct hire

Potentially possible

Previous Company

Animation Entertainment

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Experience Highlights

C++ | Unreal Engine 5 | Character Customization | Network Replicated

Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and fe

C++ | Unreal Engine 5 | Angle Finder | AWS Game-Lift Dedicated Servers

Single-handedly engineered the Angle Finder game; a training game aimed at improving the performance of hockey players. I developed a scalable, secure multiplayer game system which encompasses engine-

C++ | Unreal Engine 5 | Animation Programming | Network Replicated

Replicated Parkour System w/ 400+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid

Unreal Engine 5 | Game Formation | Free-Flow Combat System Reel

Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay exper

C++ | Unreal Engine 5 | Gameplay Programming | Network Replicated

Network Replicated Gameplay Programming within Unreal Engine using C++.

Education

  • Liberty University

    Bachelor's degree in

  • Liberty University

    Bachelor's degree in

Languages

  • English (Native or Bilingual)
  • Japanese (Basic)