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Junaid M. - Fullstack Developer, Video Game Software, Mobile Game

At Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.

Main technologies

  • Fullstack Developer

    12 years

  • Unity

    7 Years

  • C#

    2 Years

  • C++

    7 Years

Additional skills

  • Unity
  • C#
  • C++
  • C++/CLI
  • Game
  • Game Design
  • Games
  • Video Game
  • Video Game Software
  • Mobile Game

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Experience Highlights

WorkInAus

As Product Owner, I took charge of product strategy and backlog prioritisation to deliver technology solutions that consistently aligned with user needs. I led the successful launch of WorkinAUS.com.au, an innovative platform designed to connect international talent with Australian employers. I was able to significantly enhance user engagement and expand the platform’s reach within high-demand sectors, making it a first-of-its-kind solution in the market.

Family Farm

Worked as a team member on this project. My job was to code and make the makers and their animations using cocos builder 2.1.

Super Rabbit

I worked on this game from scratch. My client wanted to make this game addictive and challenging. This is an arcade game with increasing difficulty as the levels progress. My task was to cover each and every aspect of this game myself. From coding the backend and front end as well as integrating Ads SDKs. This game has a major upgrade of the main player. You can buy armour, strength items from the shop through in-app purchases and also through in game currency. Also, I designed its levels and the difficulty levels. The enemies' HP, attack rate and power. In-short i was responsible making this game from scratch to end and uploading to iTunes which was successfully accomplished.

Bubonic Burgers

Make a tasty brain and cockroach hamburger for your zombie customers!

Double Kong

Requirement was to make a game in less than 3 weeks inspired by the famous retro game Donkey Kong. The basic game play was completed in 2 weeks. 2 more weeks were taken to finalize this game and was successfully uploaded to iTunes. This game is now live.

Education

  • National University of Computer and Emerging Sciences

    Bachelors in Computer science

    2007-08-10-2011-06-10

Languages

  • English

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