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Schedule Interview NowMy name is Justin H. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: C++, Objective-C, Unity, C#, Swift, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: NanoForce: VR arena multiplayer, "Bubbles Bubbles" Oculus Quest experience, Octonauts mobile app. I am based in Portland, United States. I've successfully completed 3 projects while developing at Softaims.
My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.
Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.
I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.
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7 years
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Apple
NanoForce is a multiplayer VR arena shooter for Meta Quest built on Unity using Photon Fusion and PlayFab. As lead developer, I am responsible for adding features, fixing bugs, reviewing others' pull requests (or delegation thereof), keeping track of task progress via Trello, and conflict resolution between developers.
"Bubbles Bubbles" is a calming simple experience where you blow bubbles and watch them pop.
My team worked directly with the licensors to match their rigid style standards when adapting their made-for-TV models to work in a 3D mobile game, or when generating new models and assets where needed ones did not exist. As lead programmer, I conceptualized and build the user interaction functionality, and worked intimately with the art team to implement the animations they produced, and sometimes helped to produce said animations.
Bachelor of Science (BS) in Computer engineering
1995-01-01-2000-01-01