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Schedule Interview NowAt Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.
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NanoForce is a multiplayer VR arena shooter for Meta Quest built on Unity using Photon Fusion and PlayFab. As lead developer, I am responsible for adding features, fixing bugs, reviewing others' pull requests (or delegation thereof), keeping track of task progress via Trello, and conflict resolution between developers.
"Bubbles Bubbles" is a calming simple experience where you blow bubbles and watch them pop.
My team worked directly with the licensors to match their rigid style standards when adapting their made-for-TV models to work in a 3D mobile game, or when generating new models and assets where needed ones did not exist. As lead programmer, I conceptualized and build the user interaction functionality, and worked intimately with the art team to implement the animations they produced, and sometimes helped to produce said animations.
Bachelor of Science (BS) in Computer engineering
1995-01-01-2000-01-01