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Schedule Interview NowMy name is Justin T. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Git, C#, Software Debugging, Unity, Slack, etc.. I hold a degree in Associate of Science (AS), . Some of the notable projects I’ve worked on include: Valeland, Inti's Gold, VREDU, Voxies Tactics, Swords of Secrets. I am based in Elk Grove, United States. I've successfully completed 5 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Epic Games
Diablo-like clone developed over the course of one month. Features an Inventory system, equipment system, enemy AI, combat system, quest system, dialogue system and much more. Collaborated with three other team members, one game designer, one other programmer and an encounter designer. I lead the Project and framed the architecture. Deployed on itch.io.
Worked with a small team of Developers in helping our Client take an unfinished Product and then completing it and shipping it to both the Apple and Google Play Stores. My role included: - Shaping the Design of the Product with the mini-games and the feel of each game - Client Communication with weekly email updates and show-casing of the builds - Helping the Development team with spot fixes in Game Design and UI/UX - Creating Task Lists in Trello and Notion and heading the QA process with finding bugs and iteration of playtesting
A VR platform that brings together students and tutors in a shared educational space.
Devbuddy worked with vendor Future House Studio to successfully ported the custom C++ project into the Unity Engine for the Voxies team, enabling access to a significantly larger pool of community tools and talent. Our team meticulously ported the project on a 1-to-1 basis with the original codebase, ensuring that the game remained intact and familiar to players. Following the successful port, we handed off the project to the Voxies team of Unity developers, empowering them to focus on what they do best: creating an exceptional game.
We were tasked with creating a GEO-Location game similar to Pokemon-GoWe were tasked with creating a GEO-Location game similar to Pokemon-Go. This game would consist of storylines, characters, quests, combat, and bosses. This would ultimately lead to real world locations where users could find real treasure. Like GeoCaching mixed with gaming. To accomplish this we setup a 2 month timeline and utilized Niantic Lightship (project requirement) and combined it with Mapbox SDK along with some custom code and patches to the Mapbox.
Associate of Science (AS) in
in Software Engineering Bootcamp
2021-01-01-2022-01-01