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Karamat G. - Fullstack Developer, API Blueprint, PC Game

My journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.

Main technologies

  • Fullstack Developer

    4 years

  • Unity

    1 Year

  • Unreal Engine

    3 Years

  • C++

    3 Years

Additional skills

  • Unity
  • Unreal Engine
  • C++
  • Games
  • Mobile Game
  • AR & VR
  • UnrealScript
  • Animated Environment
  • 3D Rendering
  • 3D Modeling
  • Game Design
  • Environmental Design
  • API Blueprint
  • PC Game

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Experience Highlights

TrailEffect

The video showcases a recent project I developed, highlighting the app’s smooth user interface and core functionality. It demonstrates key features such as intuitive navigation, dynamic screen transitions, and responsiveness across different sections.

Robot TPS Game

This project involved the development of a functional third-person shooter game within the Unreal Engine. Key features include a comprehensive health system, a realistic shooting system with accurate bullet trajectories, a seamless reload system, and a robust animation system for smooth player movement and actions. The game incorporates sophisticated enemy AI with pathfinding, combat behaviours, and the ability to effectively eliminate the player, creating challenging and engaging gameplay encounters.

Paper Throw – now in VR

I have developed the VR version of Paper Throw using Unreal Engine, combined with the Meta Horizon hand tracking and interactable system. Players can intuitively grab and toss virtual paper balls, just like in real life, and a scoring system keeps things competitive and fun! This project has been a fantastic opportunity to dive deeper into immersive interaction design and to bring the classic Paper Throw experience to VR, creating a natural and engaging feel.

Pandora: Chains of Chaos

Pandora is built on Unreal Engine for PC and is available on the Steam store. It is a fantasy RPG game where our character is given different missions and has to fight various enemies to complete her quests. I really liked the colorful theme and vibrant theme the game was based on. I was part of the team that developed this game from scratch.

One Frame Endless

I designed this 3D video for one of my clients, focusing on creating a visually engaging and high-quality outcome. The project involved conceptualizing and fine-tuning the 3D elements to align with the client’s vision. I worked closely with them to ensure the final result met their expectations.

Education

  • Government College University, Faisalabad

    Bachelor of Computer Science (BCompSc) in Computer science

    2015-01-01-2019-01-01

Languages

  • English
  • Panjabi, Punjabi
  • Urdu

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