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Schedule Interview NowMy name is Karamat G. and I have over 4 years years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, Games, Mobile Game, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: TrailEffect, Robot TPS Game, Paper Throw – now in VR, Pandora: Chains of Chaos, One Frame Endless, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 10 projects while developing at Softaims.
Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications.
My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability.
I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.
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The video showcases a recent project I developed, highlighting the app’s smooth user interface and core functionality. It demonstrates key features such as intuitive navigation, dynamic screen transitions, and responsiveness across different sections.
This project involved the development of a functional third-person shooter game within the Unreal Engine. Key features include a comprehensive health system, a realistic shooting system with accurate bullet trajectories, a seamless reload system, and a robust animation system for smooth player movement and actions. The game incorporates sophisticated enemy AI with pathfinding, combat behaviours, and the ability to effectively eliminate the player, creating challenging and engaging gameplay encounters.
I have developed the VR version of Paper Throw using Unreal Engine, combined with the Meta Horizon hand tracking and interactable system. Players can intuitively grab and toss virtual paper balls, just like in real life, and a scoring system keeps things competitive and fun! This project has been a fantastic opportunity to dive deeper into immersive interaction design and to bring the classic Paper Throw experience to VR, creating a natural and engaging feel.
Pandora is built on Unreal Engine for PC and is available on the Steam store. It is a fantasy RPG game where our character is given different missions and has to fight various enemies to complete her quests. I really liked the colorful theme and vibrant theme the game was based on. I was part of the team that developed this game from scratch.
I designed this 3D video for one of my clients, focusing on creating a visually engaging and high-quality outcome. The project involved conceptualizing and fine-tuning the 3D elements to align with the client’s vision. I worked closely with them to ensure the final result met their expectations.
Bachelor of Computer Science (BCompSc) in Computer science
2015-01-01-2019-01-01