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Schedule Interview NowAt Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.
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EventManager streamlines your event-driven communication in Unity. Trigger and subscribe to events using only one line of code, reducing complexity and ensuring clean, maintainable game logic.
Inherit your family's repair shop, and roll up your sleeves. Fix up the prized possessions of the forest folk, paint yourself a masterpiece to sell and make your family shop all your own with decorations, furniture and cookies!
As the Lead Programmer on the intensely gameplay-focused game, 'Grand Lukto,' I spearheaded the design and implementation of all gameplay mechanics. Throughout the project, I honed in on creating a responsive Player Controller to ensure smooth and intuitive player interactions, critical to a game like Grand Lukto, where the immediacy of player response is paramount. Among the various mechanics I engineered, the special block placement system and opponent AI for solo play mode were notably complex, requiring creative problem-solving and meticulous attention to detail. Leading a team of three coders, I strived to align everyone's efforts with the game's creative vision, with each coder handling feature-specific tasks aligned with their skills. A key aspect of Grand Lukto's development was the incorporation of various design patterns such as Observer, Publish/Subscribe, Flyweight, Pool, and MVC, a testament to the game's intricate design. While Grand Lukto was being developed for platforms like PC, Switch, PS, and Xbox systems, the project is currently on standby as the studio explores other exciting opportunities. However, the journey with Grand Lukto is far from over, as we plan to revisit and reinvigorate it when the time is right.
Simple fast top-down 2d golf game. Fast gameplay. Play a full round in under four minutes!
Start with a Food Truck and build your way to a giant pizza restaurant! Idle Pizza lets you simulate the management of different pizza restaurants. Use your income to buy, level up and unlock more pizza toppings to sell! Become the smartest and best Restaurant Millionaire in the world!
Bachelor of Science in Information Technology in
2010-01-01-2013-01-01
Bachelor of Applied Science (BASc) in Game Development
2015-01-01-2019-01-01