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Schedule Interview NowMy name is Kostiantyn M. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Scripting, JavaScript, Node.js, TypeScript, 3D Animation, etc.. I hold a degree in Master's degree. Some of the notable projects I've worked on include: 3D Financial Data Visualization Platform, Automation of AI workflow for lead generation, GTA V Pose Mapping, Image to Embroidery Digitization & Realistic Rendering, “Nebula in the box” Shader, etc.. I am based in Batumi, Georgia. I've successfully completed 13 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
Main technologies
11 years
7 Years
2 Years
2 Years
Potentially possible
Stone Ridge Technology
It is a web app that visualizes financial metrics in an interactive 3D helix using Three.js, WebGL, and custom geometry logic. Built a high-performance rendering system for displaying monthly and year
Developed a no-code/low-code automation system for streamlining lead generation and developer-client matching, using platforms like AppSheet, Airtable, n8n, and AI tools such as OpenAI and Claude. Fea
GTV V Pose Mapping is a web app that maps human poses from uploaded images onto a 3D GTA V character using MediaPipe Holistic and custom pose translation logic. Implemented inverse kinematics (CCD, FA
Developed a system to convert images into embroidery-ready designs with realistic previews. Built with Rust, WebGPU, and AWS, it features advanced vectorization, auto digitizing, and thread simulation
A visually rich WebGL shader project built with Rust, WebAssembly, and Docker. Developed a dynamic “nebula-in-a-box” effect using raytracing, volumetric rendering, and procedural noise. The shader fea
Master's degree in IT
2005-01-10-2011-12-10