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Leonid B. - Fullstack Developer, Augmented Reality, Game Prototype

Working at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.

Main technologies

  • Fullstack Developer

    2 years

  • Unity

    1 Year

  • Games

    1 Year

  • AR Application

    1 Year

Additional skills

  • Unity
  • Games
  • AR Application
  • Photon Unity Networking
  • Augmented Reality
  • Game Prototype

Direct hire

Potentially possible

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Experience Highlights

Infernal Apocalypse

It's a multiplayer Co-op experience based in Hell. I am the Lead Developer and Designer. Features I made: • Full networking backed. • Procedural world generation. • Building System • TechTree • Character selection • Ability system • Goal-oriented AI • Unit training • RTS Combat system

Destiny Of The Magic

Inspired by Darkest Dungeon and World Of Warcraft. You, a newbie wizard, are building a party of minions to cleanse the old forgotten places of the world. Notable Features I made: • Deep combat mechanics - melee/range/fire/ice/magic interactions. • Inventory system. • Progression system. • Crafting system. • Voice control, speak the names of the spells. • Random dungeon generation. • AI vision & behavior. • Friendly AI minions • AI Voice commands.

DNA Farm

Hardcore adventure inside the human body. I did absolutely everything in the game using Unity! Notable Features/Tasks: Progression system Procedural generation Combat system Upgrades system Enemy AI Sound & Art design

My Version of Unity Boss Room

Inspired by Dungeon Rampage, an old Facebook game, it was shut down because of hackers. So I decided to make it again. Enter dungeons with friends and fight for survival. Notable features added by me, in sync with all the clients: • Random Dungeon Generation with Key & Lock System. • Post game statistics - kill count, xp, loot etc. • Inventory with Chest/Key Pickups. • Leveling + Stats Upgrades. • Shop - weapons & heroes. • Level Selector. • Pickups. • Mana/Energy. • Unity MLAPI. • Photon Relay Server. • Cross-platform inputs.

Into The Woods

You explore the Forest world for camps, cities, ruins, and points of interest. Notable Features: • AI - Enemy and ally troops. • Fast Procedural World Generation (around 10s). • Inventory • Resource Economy • Live ops feedback • In-App Purchase • Runtime mesh creation

Education

  • St. Kliment Ohridski

    Bachelor of Science (BS) in

    2016-01-01-2019-01-01

  • University Bonn-Rhein-Sieg

    Master of Science (MS) in

    2020-01-01-2022-01-01

Languages

  • Bulgarian
  • German
  • English
  • Russian