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Leonid B. Game Development, AR and Unity Platforms

My name is Leonid B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Games, AR Application, Photon Unity Networking, Augmented Reality, etc.. I hold a degree in Bachelor of Science (BS), Master of Science (MS). Some of the notable projects I’ve worked on include: Infernal Apocalypse, Destiny Of The Magic, DNA Farm, My Version of Unity Boss Room, Into The Woods. I am based in Troyan, Bulgaria. I've successfully completed 5 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • Game Development, AR and Unity Platforms

    2 years

  • Unity

    1 Year

  • Games

    1 Year

  • AR Application

    1 Year

Additional skills

  • Unity
  • Games
  • AR Application
  • Photon Unity Networking
  • Augmented Reality
  • Game Prototype

Direct hire

Potentially possible

Previous Company

Ubisoft

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Experience Highlights

Infernal Apocalypse

It's a multiplayer Co-op experience based in Hell. I am the Lead Developer and Designer. Features I made: • Full networking backed. • Procedural world generation. • Building System • TechTree • Character selection • Ability system • Goal-oriented AI • Unit training • RTS Combat system

Destiny Of The Magic

Inspired by Darkest Dungeon and World Of Warcraft. You, a newbie wizard, are building a party of minions to cleanse the old forgotten places of the world. Notable Features I made: • Deep combat mechanics - melee/range/fire/ice/magic interactions. • Inventory system. • Progression system. • Crafting system. • Voice control, speak the names of the spells. • Random dungeon generation. • AI vision & behavior. • Friendly AI minions • AI Voice commands.

DNA Farm

Hardcore adventure inside the human body. I did absolutely everything in the game using Unity! Notable Features/Tasks: Progression system Procedural generation Combat system Upgrades system Enemy AI Sound & Art design

My Version of Unity Boss Room

Inspired by Dungeon Rampage, an old Facebook game, it was shut down because of hackers. So I decided to make it again. Enter dungeons with friends and fight for survival. Notable features added by me, in sync with all the clients: • Random Dungeon Generation with Key & Lock System. • Post game statistics - kill count, xp, loot etc. • Inventory with Chest/Key Pickups. • Leveling + Stats Upgrades. • Shop - weapons & heroes. • Level Selector. • Pickups. • Mana/Energy. • Unity MLAPI. • Photon Relay Server. • Cross-platform inputs.

Into The Woods

You explore the Forest world for camps, cities, ruins, and points of interest. Notable Features: • AI - Enemy and ally troops. • Fast Procedural World Generation (around 10s). • Inventory • Resource Economy • Live ops feedback • In-App Purchase • Runtime mesh creation

Education

  • St. Kliment Ohridski

    Bachelor of Science (BS) in

    2016-01-01-2019-01-01

  • University Bonn-Rhein-Sieg

    Master of Science (MS) in

    2020-01-01-2022-01-01

Languages

  • Bulgarian
  • German
  • English
  • Russian